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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-15 15:05:14 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-15 15:05:14 +0200 |
commit | 8e2b9dfb7046128ffda0d065f0beb75c3561afba (patch) | |
tree | 9b5074f1de0a780b31f2b136ec9d34448fc45cb5 /core/src/ch/asynk | |
parent | 04596b3953d64ee4186620156c6d5754244da3e5 (diff) | |
download | RustAndDust-8e2b9dfb7046128ffda0d065f0beb75c3561afba.zip RustAndDust-8e2b9dfb7046128ffda0d065f0beb75c3561afba.tar.gz |
add gfx/animations/SpriteAnimation
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/gfx/animations/SpriteAnimation.java | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/gfx/animations/SpriteAnimation.java b/core/src/ch/asynk/tankontank/engine/gfx/animations/SpriteAnimation.java new file mode 100644 index 0000000..ee498b3 --- /dev/null +++ b/core/src/ch/asynk/tankontank/engine/gfx/animations/SpriteAnimation.java @@ -0,0 +1,89 @@ +package ch.asynk.tankontank.engine.gfx.animations; + +import java.util.Random; + +import com.badlogic.gdx.utils.Disposable; + +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.Batch; +import com.badlogic.gdx.graphics.g2d.TextureRegion; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer; + +import ch.asynk.tankontank.engine.gfx.Drawable; +import ch.asynk.tankontank.engine.gfx.Animation; + +public class SpriteAnimation implements Disposable, Animation +{ + private static Random random = new Random(); + private Texture texture; + private TextureRegion[] frames; + private float duration; + private float frameDuration; + private float elapsed; + private float x0; + private float y0; + private float x1; + private float y1; + private int w; + private int h; + private int randFreq; + + public SpriteAnimation(Texture texture, int cols, int rows, int randFreq) + { + this.texture = texture; + this.randFreq = randFreq; + this.w = (texture.getWidth() / cols); + this.h = (texture.getHeight() / rows); + TextureRegion[][] tmp = TextureRegion.split(texture, w, h); + this.frames = new TextureRegion[cols * rows]; + int idx = 0; + for (int i = 0; i < rows; i++) { + for (int j = 0; j < cols; j++) { + this.frames[idx++] = tmp[i][j]; + } + } + } + + @Override + public void dispose() + { + this.texture.dispose(); + } + + public void init(float duration, float x, float y) + { + this.duration = duration; + this.frameDuration = (duration / (float) frames.length); + this.x0 = x - (w/ 2); + this.y0 = y - (h / 2); + this.elapsed = 0f; + randPos(); + } + + private void randPos() + { + this.x1 = this.x0 + (random.nextInt(w / 1) - (w / 2)); + this.y1 = this.y0 + (random.nextInt(h / 1) - (h / 2)); + } + + @Override + public boolean animate(float delta) + { + elapsed += delta; + return (elapsed >= duration); + } + + @Override + public void draw(Batch batch) + { + int n = (((int)(elapsed / frameDuration)) % frames.length); + if ((n > 0) && (n % randFreq) == 0) + randPos(); + batch.draw(frames[n], x1, y1, w, h); + } + + @Override + public void drawDebug(ShapeRenderer debugShapes) + { + } +} |