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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-29 09:54:53 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-29 09:54:53 +0100 | 
| commit | 1415dfab3ed8126cf0ffa2061bcd61cf3196c6d7 (patch) | |
| tree | a57439702e241b3019702130d94bc9efa841af00 /core/src/ch/asynk | |
| parent | 1e0bef46c8e1ed02c35adfa975a0abf9dce13896 (diff) | |
| download | RustAndDust-1415dfab3ed8126cf0ffa2061bcd61cf3196c6d7.zip RustAndDust-1415dfab3ed8126cf0ffa2061bcd61cf3196c6d7.tar.gz | |
Map: remove useless HexSet and UnitSet classes, use TileSet and PawnSet
Diffstat (limited to 'core/src/ch/asynk')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 26 | 
1 files changed, 5 insertions, 21 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index 0bdd46b..c7e1390 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -21,22 +21,6 @@ import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;  public abstract class Map extends Board  { -    public class HexSet extends TileSet -    { -        public HexSet(Map map, int overlay, int n) -        { -            super(map, overlay, n); -        } -    } - -    public class UnitSet extends PawnSet -    { -        public UnitSet(Map map, int overlay, int n) -        { -            super(map, overlay, n); -        } -    } -      private final Ctrl ctrl;      public final Board.TileCollection possibleMoves; @@ -59,12 +43,12 @@ public abstract class Map extends Board          this.explosions = new SpriteAnimation(game.manager.get("data/explosions.png", Texture.class), 16, 8, 15);          setup(); -        possibleMoves = new HexSet(this, Hex.MOVE1, 40); -        possiblePaths = new HexSet(this, Hex.MOVE1, 10);        // Hex.MOVE2 -        moveablePawns = new UnitSet(this, Unit.MOVE, 6); +        possibleMoves = new TileSet(this, Hex.MOVE1, 40); +        possiblePaths = new TileSet(this, Hex.MOVE1, 10);        // Hex.MOVE2 +        moveablePawns = new PawnSet(this, Unit.MOVE, 6); -        possibleTargets = new UnitSet(this, Unit.TARGET, 10); -        attackAssists = new UnitSet(this, Unit.ATTACK_ASSIST, 6); +        possibleTargets = new PawnSet(this, Unit.TARGET, 10); +        attackAssists = new PawnSet(this, Unit.ATTACK_ASSIST, 6);      }      @Override | 
