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authorJérémy Zurcher <jeremy@asynk.ch>2014-12-18 12:41:02 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-12-18 12:41:02 +0100
commitaa858a810a4e6c6bedb2c4d9839c655812efcf56 (patch)
tree55ccfe6503121e0ded9d8f4de1ff5c1bd9f9f4f2 /core/src/ch/asynk
parent6dbe3257c23e5aaed508d401cb0ab5d1869fac1f (diff)
downloadRustAndDust-aa858a810a4e6c6bedb2c4d9839c655812efcf56.zip
RustAndDust-aa858a810a4e6c6bedb2c4d9839c655812efcf56.tar.gz
UnitDock: resize himself if needed
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/tankontank/game/hud/UnitDock.java87
1 files changed, 46 insertions, 41 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/UnitDock.java b/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
index 2cae15c..4f3dfaf 100644
--- a/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
+++ b/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
@@ -20,6 +20,7 @@ public class UnitDock extends Bg implements Animation
private static final float STEP = 5f;
private final Ctrl ctrl;
+ private int n;
private float y;
private float to;
private float dx;
@@ -86,20 +87,6 @@ public class UnitDock extends Bg implements Animation
super.dispose();
}
- public void toggle()
- {
- if (visible) hide();
- else show();
- }
-
- public void hide()
- {
- if (!visible) return;
- to = rect.x;
- show = false;
- mvtDone = false;
- }
-
@Override
public boolean hit(float x, float y)
{
@@ -113,42 +100,60 @@ public class UnitDock extends Bg implements Animation
return false;
}
+ public void hide()
+ {
+ if (!visible) return;
+ resize();
+ to = rect.x;
+
+ show = false;
+ mvtDone = false;
+ selectedUnit = null;
+ }
+
public void show()
{
- int n = ctrl.player.reinforcement();
- if (n == 0) {
- visible = false;
+ if (!resize())
return;
- }
-
- if (mvtDone) {
- units = ctrl.player.reinforcement;
- rect.width = units.get(0).getWidth() + (2 * padding);
- rect.height = ((units.get(0).getHeight() * n) + ((n + 1) * padding));
- float scaledWidth = (rect.width * SCALE);
- to = position.getX(scaledWidth);
- rect.x = to + (position.isLeft() ? -scaledWidth : scaledWidth);
- rect.y = y - rect.height;
- // position units
- float px = rect.x;
- float py = rect.y + rect.height;
- float ph = units.get(0).getHeight();
- for (Unit unit : units) {
- py -= (ph + padding);
- // unit.setPosition(px, py, Orientation.SOUTH.r());
- unit.centerOn((px + (rect.width / 2)), py + (ph / 2));
- unit.setRotation(position.isLeft() ? Orientation.NORTH.r() : Orientation.SOUTH.r());
- }
- } else {
- to = position.getX(rect.width * SCALE);
- }
+ to = position.getX(rect.width * SCALE);
- selectedUnit = null;
show = true;
mvtDone = false;
+ selectedUnit = null;
visible = true;
}
+ private boolean resize()
+ {
+ int count = ctrl.player.reinforcement();
+ if (count == 0) {
+ n = 0;
+ return false;
+ }
+ if (count == n) return true;
+ n = count;
+
+ units = ctrl.player.reinforcement;
+ rect.width = units.get(0).getWidth() + (2 * padding);
+ rect.height = ((units.get(0).getHeight() * n) + ((n + 1) * padding));
+ float scaledWidth = (rect.width * SCALE);
+ to = position.getX(scaledWidth);
+ rect.x = to + (position.isLeft() ? -scaledWidth : scaledWidth);
+ rect.y = y - rect.height;
+
+ float px = rect.x;
+ float py = rect.y + rect.height;
+ float ph = units.get(0).getHeight();
+ for (Unit unit : units) {
+ py -= (ph + padding);
+ // unit.setPosition(px, py, Orientation.SOUTH.r());
+ unit.centerOn((px + (rect.width / 2)), py + (ph / 2));
+ unit.setRotation(position.isLeft() ? Orientation.NORTH.r() : Orientation.SOUTH.r());
+ }
+
+ return true;
+ }
+
@Override
public boolean animate(float delta)
{