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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-03 11:52:29 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-03 11:52:29 +0100 |
commit | 3d23ef5a35b948359576b5d64e8d6f929bf342be (patch) | |
tree | a853ec931560cd2f26a1104644c13b41e778228b /core/src/ch/asynk | |
parent | 74c346057fd146f01b76688f6d97827801fcd5d8 (diff) | |
download | RustAndDust-3d23ef5a35b948359576b5d64e8d6f929bf342be.zip RustAndDust-3d23ef5a35b948359576b5d64e8d6f929bf342be.tar.gz |
BattleHeadToHead: add entry points and associate units to them
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java | 59 |
1 files changed, 42 insertions, 17 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java index d6c4af9..be17509 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java @@ -10,6 +10,7 @@ import ch.asynk.tankontank.game.Army; import ch.asynk.tankontank.game.Player; import ch.asynk.tankontank.game.Unit; import ch.asynk.tankontank.game.Unit.UnitId; +import ch.asynk.tankontank.engine.TileSet; import ch.asynk.tankontank.engine.Orientation; public class BattleHeadToHead extends BattleCommon @@ -80,26 +81,50 @@ public class BattleHeadToHead extends BattleCommon map.showObjective(map.getHex(6, 4)); map.showObjective(map.getHex(6, 1)); + TileSet geEntry = new TileSet(map, 10); + geEntry.add(map.getHex(0, 0)); + geEntry.add(map.getHex(1, 1)); + geEntry.add(map.getHex(1, 2)); + geEntry.add(map.getHex(2, 3)); + geEntry.add(map.getHex(2, 4)); + geEntry.add(map.getHex(3, 5)); + geEntry.add(map.getHex(3, 6)); + geEntry.add(map.getHex(4, 7)); + geEntry.add(map.getHex(4, 8)); + addEntryPoint(geEntry); + + TileSet usEntry = new TileSet(map, 10); + usEntry.add(map.getHex(9, 0)); + usEntry.add(map.getHex(9, 1)); + usEntry.add(map.getHex(10, 2)); + usEntry.add(map.getHex(10, 3)); + usEntry.add(map.getHex(11, 4)); + usEntry.add(map.getHex(11, 5)); + usEntry.add(map.getHex(12, 6)); + usEntry.add(map.getHex(12, 7)); + usEntry.add(map.getHex(13, 8)); + addEntryPoint(usEntry); + Orientation o = Orientation.NORTH; - gePlayer.addReinforcement(factory.getUnit(UnitId.GE_TIGER)); - gePlayer.addReinforcement(factory.getUnit(UnitId.GE_TIGER)); - gePlayer.addReinforcement(factory.getUnit(UnitId.GE_PANZER_IV)); - gePlayer.addReinforcement(factory.getUnit(UnitId.GE_PANZER_IV_HQ)); - gePlayer.addReinforcement(factory.getUnit(UnitId.GE_PANZER_IV)); - gePlayer.addReinforcement(factory.getUnit(UnitId.GE_PANZER_IV)); - gePlayer.addReinforcement(factory.getUnit(UnitId.GE_PANZER_IV_HQ)); - gePlayer.addReinforcement(factory.getUnit(UnitId.GE_PANZER_IV)); + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); o = Orientation.SOUTH; - usPlayer.addReinforcement(factory.getUnit(UnitId.US_WOLVERINE)); - usPlayer.addReinforcement(factory.getUnit(UnitId.US_WOLVERINE)); - usPlayer.addReinforcement(factory.getUnit(UnitId.US_PRIEST)); - usPlayer.addReinforcement(factory.getUnit(UnitId.US_SHERMAN)); - usPlayer.addReinforcement(factory.getUnit(UnitId.US_SHERMAN_HQ)); - usPlayer.addReinforcement(factory.getUnit(UnitId.US_SHERMAN)); - usPlayer.addReinforcement(factory.getUnit(UnitId.US_SHERMAN)); - usPlayer.addReinforcement(factory.getUnit(UnitId.US_SHERMAN_HQ)); - usPlayer.addReinforcement(factory.getUnit(UnitId.US_SHERMAN)); + addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST); + addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); + addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); } public boolean checkVictory() |