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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-07 09:35:05 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-07 09:35:05 +0200
commit0cab5c0fec6c2a48585d1d6c27009247c1d585aa (patch)
treeb7e9157fcf06d16a6456738e1fe0f297c2171593 /core/src/ch/asynk
parentb2c4097c31c8aa34e0f43f47bf82edfaf5850aec (diff)
downloadRustAndDust-0cab5c0fec6c2a48585d1d6c27009247c1d585aa.zip
RustAndDust-0cab5c0fec6c2a48585d1d6c27009247c1d585aa.tar.gz
clean game states, remove default touchDown behaviour for readability
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateCommon.java40
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateDirection.java28
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateMove.java30
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateRotate.java46
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateView.java16
5 files changed, 51 insertions, 109 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateCommon.java b/core/src/ch/asynk/tankontank/game/states/GameStateCommon.java
index 524b28f..249288e 100644
--- a/core/src/ch/asynk/tankontank/game/states/GameStateCommon.java
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateCommon.java
@@ -3,7 +3,6 @@ package ch.asynk.tankontank.game.states;
import com.badlogic.gdx.math.GridPoint2;
import ch.asynk.tankontank.engine.Pawn;
-import ch.asynk.tankontank.engine.Tile;
import ch.asynk.tankontank.game.Map;
import ch.asynk.tankontank.game.Hex;
import ch.asynk.tankontank.game.GameCtrl;
@@ -14,8 +13,8 @@ public abstract class GameStateCommon implements GameState
protected static GameCtrl ctrl;
protected static Map map;
protected static Pawn pawn;
- protected static Tile tile;
protected static GridPoint2 hex = new GridPoint2(0, 0);
+ protected static GridPoint2 tmp = new GridPoint2(0, 0);
protected static GridPoint2 downHex = new GridPoint2(-1, -1);
protected static GridPoint2 upHex = new GridPoint2(-1, -1);
@@ -31,27 +30,11 @@ public abstract class GameStateCommon implements GameState
}
@Override
- public void enter()
- {
- map.hidePossibles();
- unselectHex();
- pawn = null;
- }
-
- @Override
public void abort()
{
ctrl.setState(State.VIEW);
}
- @Override
- public void touchDown()
- {
- unselectHex();
- setHex();
- selectHex();
- }
-
protected static boolean hexInMap(GridPoint2 hex)
{
if (hex.x == -1) return false;
@@ -70,20 +53,16 @@ public abstract class GameStateCommon implements GameState
return hexInMap(upHex);
}
- protected void setPawn()
+ protected void setHexAndPawn(GridPoint2 point)
{
+ hex.set(point.x, point.y);
+ // TODO : is an enemy or not ?
pawn = map.getTopPawnAt(hex);
}
- protected void setHex()
+ protected boolean hasPawn()
{
- hex.set(downHex.x, downHex.y);
- pawn = null;
- }
-
- protected boolean hexHasUnit()
- {
- return map.hasUnits(hex);
+ return (pawn != null);
}
protected void unselectHex()
@@ -96,6 +75,13 @@ public abstract class GameStateCommon implements GameState
map.enableOverlayOn(hex, Hex.BLUE, true);
}
+ protected void reselect()
+ {
+ unselectHex();
+ setHexAndPawn(downHex);
+ selectHex();
+ }
+
protected boolean sameHexes(GridPoint2 a, GridPoint2 b)
{
return ((a.x == b.x) && (a.y == b.y));
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateDirection.java b/core/src/ch/asynk/tankontank/game/states/GameStateDirection.java
index 178185c..4615075 100644
--- a/core/src/ch/asynk/tankontank/game/states/GameStateDirection.java
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateDirection.java
@@ -17,32 +17,14 @@ public class GameStateDirection extends GameStateCommon
@Override
public void touchUp()
{
- Orientation o = Orientation.KEEP;;
-
- if (downHex.y == hex.y) {
- if (downHex.x == (hex.x - 1)) {
- o = Orientation.SOUTH;
- } else if (downHex.x == (hex.x + 1)) {
- o = Orientation.NORTH;
- }
- } else if (downHex.y == (hex.y - 1)) {
- if (downHex.x == (hex.x - 1)) {
- o = Orientation.SOUTH_EAST;
- } else if (downHex.x == hex.x) {
- o = Orientation.NORTH_EAST;
- }
-
- } else if (downHex.y == (hex.y + 1)) {
- if (downHex.x == hex.x) {
- o = Orientation.SOUTH_WEST;
- } else if (downHex.x == (hex.x + 1)) {
- o = Orientation.NORTH_WEST;
- }
- }
+ Orientation o = Orientation.fromAdj(tmp.x, tmp.y, downHex.x, downHex.y);
if (o != Orientation.KEEP) {
map.movePawn(pawn, o);
clear();
+ unselectHex();
+ hex.set(tmp.x, tmp.y);
+ selectHex();
ctrl.setState(State.ANIMATION);
}
}
@@ -56,6 +38,6 @@ public class GameStateDirection extends GameStateCommon
private void clear()
{
- map.enableFinalPath(hex, false);
+ map.enableFinalPath(tmp, false);
}
}
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateMove.java b/core/src/ch/asynk/tankontank/game/states/GameStateMove.java
index f99dc75..0cb880e 100644
--- a/core/src/ch/asynk/tankontank/game/states/GameStateMove.java
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateMove.java
@@ -13,8 +13,7 @@ public class GameStateMove extends GameStateCommon
{
map.enablePossibleTargets(false);
map.enablePossiblePaths(false, false);
- if (pawn != null) {
- // FIXME must be one of it's own
+ if (hasPawn()) {
skipFirst = false;
map.clearPossiblePaths();
map.buildAndShowPossibleMoves(pawn, hex);
@@ -24,11 +23,9 @@ public class GameStateMove extends GameStateCommon
@Override
public void touchDown()
{
- if (pawn == null) {
- super.touchDown();
- if (hexHasUnit()) {
- // FIXME must be one of it's own
- setPawn();
+ if (!hasPawn()) {
+ reselect();
+ if (hasPawn()) {
skipFirst = true;
map.clearPossiblePaths();
map.buildAndShowPossibleMoves(pawn, hex);
@@ -39,7 +36,7 @@ public class GameStateMove extends GameStateCommon
@Override
public void touchUp()
{
- if (pawn == null) {
+ if (!hasPawn()) {
unselectHex();
return;
}
@@ -56,12 +53,11 @@ public class GameStateMove extends GameStateCommon
s = buildPaths();
} else {
if (map.isInPossiblePaths(upHex))
- s = togglePoint();
+ s = togglePoint(s);
}
if (s == 1) {
- unselectHex();
- hex.set(to.x, to.y);
+ tmp.set(to.x, to.y);
map.enableFinalPath(to, true);
ctrl.setState(State.DIRECTION);
}
@@ -87,19 +83,19 @@ public class GameStateMove extends GameStateCommon
return s;
}
- private int togglePoint()
+ private int togglePoint(int s)
{
- int s = 0;
- if ((downHex.x == from.x) && (downHex.y == from.y)) {
- // s = map.possiblePathsSize();
- } else if ((downHex.x == to.x) && (downHex.y == to.y)) {
- // s = map.possiblePathsSize();
+ if (sameHexes(downHex, from)) {
+ //
+ } else if (sameHexes(downHex, to)) {
+ //
} else {
map.enablePossiblePaths(false, true);
map.togglePathOverlay(downHex);
s = map.possiblePathsPointToggle(downHex);
map.enablePossiblePaths(true, true);
}
+
return s;
}
}
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java b/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java
index 14fd2a8..4d36e22 100644
--- a/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java
@@ -8,8 +8,7 @@ public class GameStateRotate extends GameStateCommon
public void enter()
{
map.hidePossibles();
- if (pawn != null) {
- // FIXME must be one of it's own
+ if (hasPawn()) {
map.enableDirections(hex, true);
}
}
@@ -17,11 +16,9 @@ public class GameStateRotate extends GameStateCommon
@Override
public void touchDown()
{
- if (pawn == null) {
- super.touchDown();
- if (hexHasUnit()) {
- // FIXME must be one of it's own
- setPawn();
+ if (!hasPawn()) {
+ reselect();
+ if (hasPawn()) {
map.enableDirections(hex, true);
}
}
@@ -30,36 +27,15 @@ public class GameStateRotate extends GameStateCommon
@Override
public void touchUp()
{
- if (pawn == null) {
+ if (!hasPawn()) {
unselectHex();
return;
}
- Orientation o = Orientation.KEEP;
-
- if (downHex.y == hex.y) {
- if (downHex.x == (hex.x - 1)) {
- o = Orientation.SOUTH;
- } else if (downHex.x == (hex.x + 1)) {
- o = Orientation.NORTH;
- }
- } else if (downHex.y == (hex.y - 1)) {
- if (downHex.x == (hex.x - 1)) {
- o = Orientation.SOUTH_EAST;
- } else if (downHex.x == hex.x) {
- o = Orientation.NORTH_EAST;
- }
-
- } else if (downHex.y == (hex.y + 1)) {
- if (downHex.x == hex.x) {
- o = Orientation.SOUTH_WEST;
- } else if (downHex.x == (hex.x + 1)) {
- o = Orientation.NORTH_WEST;
- }
- }
+ Orientation o = Orientation.fromAdj(hex.x, hex.y, downHex.x, downHex.y);
if (o != Orientation.KEEP) {
- clear();
+ map.enableDirections(hex, false);
if (pawn.getOrientation() != o) {
map.rotatePawn(pawn, o);
ctrl.setState(State.ANIMATION);
@@ -73,13 +49,7 @@ public class GameStateRotate extends GameStateCommon
@Override
public void abort()
{
- clear();
- super.abort();
- }
-
- private void clear()
- {
- unselectHex();
map.enableDirections(hex, false);
+ super.abort();
}
}
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateView.java b/core/src/ch/asynk/tankontank/game/states/GameStateView.java
index f993fa4..74f1ca3 100644
--- a/core/src/ch/asynk/tankontank/game/states/GameStateView.java
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateView.java
@@ -11,11 +11,20 @@ public class GameStateView extends GameStateCommon
}
@Override
+ public void enter()
+ {
+ }
+
+ @Override
+ public void touchDown()
+ {
+ reselect();
+ }
+
+ @Override
public void touchUp()
{
- if (hexHasUnit()) {
- // FIXME must be one of it's own
- setPawn();
+ if (hasPawn()) {
map.buildAndShowPossibleMoves(pawn, hex);
map.buildAndShowPossibleTargets(pawn, hex);
} else {
@@ -34,6 +43,5 @@ public class GameStateView extends GameStateCommon
{
map.enablePossibleMoves(false);
map.enablePossibleTargets(false);
- unselectHex();
}
}