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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-29 11:47:14 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-29 11:47:14 +0200 |
commit | 3fd2744261ee01e5d1a3b322c7e2efe5ee4967c2 (patch) | |
tree | cd67f7de1a8c1d506a5aff28f5d5ff7108f23cc2 /core/src/ch/asynk | |
parent | fc55db1a19caf808780b9749948de8da1b787940 (diff) | |
download | RustAndDust-3fd2744261ee01e5d1a3b322c7e2efe5ee4967c2.zip RustAndDust-3fd2744261ee01e5d1a3b322c7e2efe5ee4967c2.tar.gz |
StateMove: be sure activable are shown
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/states/StateMove.java | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateMove.java b/core/src/ch/asynk/rustanddust/game/states/StateMove.java index f56a942..9a784de 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateMove.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateMove.java @@ -40,6 +40,7 @@ public class StateMove extends StateCommon } } + map.unitsActivableShow(); activeUnit.hideActiveable(); } |