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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-22 22:33:27 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-22 22:33:27 +0100
commitf9559038c4fc64923f9add9208ba5fe4d152d6bb (patch)
treee9116de94a724c717ff0e6764e097a91141256f6 /core/src/ch/asynk
parentcf5a3ff71945fb8bd0714d24c1e09e1a66a1711a (diff)
downloadRustAndDust-f9559038c4fc64923f9add9208ba5fe4d152d6bb.zip
RustAndDust-f9559038c4fc64923f9add9208ba5fe4d152d6bb.tar.gz
comment out many notifications
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateEngage.java11
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateEscape.java2
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StatePromote.java2
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateReinforcement.java2
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateRotate.java2
5 files changed, 10 insertions, 9 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateEngage.java b/core/src/ch/asynk/tankontank/game/states/StateEngage.java
index fb83080..f20bb9f 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateEngage.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateEngage.java
@@ -84,7 +84,7 @@ public class StateEngage extends StateCommon
// activeUnit is the target
if ((activeUnit == null) && map.possibleTargets.contains(unit)) {
- ctrl.hud.notify("Engage " + unit);
+ // ctrl.hud.notify("Engage " + unit);
map.hidePossibleTargets();
to = upHex;
activeUnit = unit;
@@ -97,10 +97,11 @@ public class StateEngage extends StateCommon
ctrl.setState(StateType.DONE);
}
else if ((activeUnit != null) && map.engagementAssists.contains(unit)) {
- if(map.toggleAttackAssist(unit))
- ctrl.hud.notify(unit + " will fire");
- else
- ctrl.hud.notify(unit + " wont fire");
+ map.toggleAttackAssist(unit);
+ // if(map.toggleAttackAssist(unit))
+ // ctrl.hud.notify(unit + " will fire");
+ // else
+ // ctrl.hud.notify(unit + " wont fire");
}
}
}
diff --git a/core/src/ch/asynk/tankontank/game/states/StateEscape.java b/core/src/ch/asynk/tankontank/game/states/StateEscape.java
index 6c76a74..8996d6b 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateEscape.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateEscape.java
@@ -45,7 +45,7 @@ public class StateEscape extends StateCommon
private StateType escape(Unit unit)
{
- ctrl.hud.notify("Escape " + unit);
+ // ctrl.hud.notify("Escape " + unit);
Zone exitZone = ctrl.battle.getExitZone(unit);
diff --git a/core/src/ch/asynk/tankontank/game/states/StatePromote.java b/core/src/ch/asynk/tankontank/game/states/StatePromote.java
index 8606986..c6302f4 100644
--- a/core/src/ch/asynk/tankontank/game/states/StatePromote.java
+++ b/core/src/ch/asynk/tankontank/game/states/StatePromote.java
@@ -11,7 +11,7 @@ public class StatePromote extends StateCommon
String str = selectedUnit.toString();
if (ctrl.player.promote(selectedUnit)) {
map.activatedUnits.add(selectedUnit);
- ctrl.hud.notify(str+ " has been promoted");
+ // ctrl.hud.notify(str+ " has been promoted");
}
ctrl.setState(StateType.DONE);
}
diff --git a/core/src/ch/asynk/tankontank/game/states/StateReinforcement.java b/core/src/ch/asynk/tankontank/game/states/StateReinforcement.java
index 686a388..e254491 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateReinforcement.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateReinforcement.java
@@ -82,7 +82,7 @@ public class StateReinforcement extends StateCommon
else
ctrl.setState(StateType.ROTATE);
} else {
- ctrl.hud.notify("Impossible to enter map at that position");
+ ctrl.hud.notify("Can not enter the map at that position");
}
}
}
diff --git a/core/src/ch/asynk/tankontank/game/states/StateRotate.java b/core/src/ch/asynk/tankontank/game/states/StateRotate.java
index 55f4d4d..88505dc 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateRotate.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateRotate.java
@@ -111,7 +111,7 @@ public class StateRotate extends StateCommon
{
StateType whenDone = StateType.DONE;
- ctrl.hud.notify("Move " + activeUnit);
+ // ctrl.hud.notify("Move " + activeUnit);
if (map.moveUnit(activeUnit, o) > 0)
whenDone = StateType.MOVE;