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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-03 15:44:41 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-03 15:44:41 +0200
commit84c3b22bdead9d5017fa3856684a21b7fd0af236 (patch)
tree82e8f1a7bf987f45964dc1f46d8be3f175d95ea0 /core/src/ch/asynk
parent465d4b3ad58eb596fe1e309992a3f0db50617391 (diff)
downloadRustAndDust-84c3b22bdead9d5017fa3856684a21b7fd0af236.zip
RustAndDust-84c3b22bdead9d5017fa3856684a21b7fd0af236.tar.gz
Pawn: slow dawn pawn move animation
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/tankontank/engine/Pawn.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Pawn.java b/core/src/ch/asynk/tankontank/engine/Pawn.java
index d49e83f..b85668b 100644
--- a/core/src/ch/asynk/tankontank/engine/Pawn.java
+++ b/core/src/ch/asynk/tankontank/engine/Pawn.java
@@ -20,7 +20,7 @@ import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
public abstract class Pawn extends Image implements Disposable
{
- private static final float MOVE_TIME = 0.3f;
+ private static final float MOVE_TIME = 0.4f;
private StackedImages overlays;
private ArrayDeque<Vector3> moves = new ArrayDeque<Vector3>();