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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-13 17:24:21 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-13 17:24:21 +0100
commit52eb838731e3e38a72652d15ebc60e66860cabf0 (patch)
treec745d14756b1711bb015e0e818d562f00fe036a4 /core/src/ch/asynk
parentf74e9de84574721f7cf0689dc18a05cc50f50ba8 (diff)
downloadRustAndDust-52eb838731e3e38a72652d15ebc60e66860cabf0.zip
RustAndDust-52eb838731e3e38a72652d15ebc60e66860cabf0.tar.gz
Config: add and use Battle battle
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/tankontank/game/Config.java2
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/Factory.java6
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java3
-rw-r--r--core/src/ch/asynk/tankontank/screens/OptionsScreen.java24
4 files changed, 29 insertions, 6 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Config.java b/core/src/ch/asynk/tankontank/game/Config.java
index dbbf7bf..c562b50 100644
--- a/core/src/ch/asynk/tankontank/game/Config.java
+++ b/core/src/ch/asynk/tankontank/game/Config.java
@@ -9,6 +9,7 @@ public class Config
public boolean mustValidate;
public boolean showEnemyPossibilities;
public boolean debug;
+ public Battle battle;
public Config()
{
@@ -19,5 +20,6 @@ public class Config
this.canCancel = true;
this.mustValidate = false;
this.showEnemyPossibilities = false;
+ this.battle = null;
}
}
diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java
index 8d111d0..09d062d 100644
--- a/core/src/ch/asynk/tankontank/game/battles/Factory.java
+++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java
@@ -12,6 +12,8 @@ import ch.asynk.tankontank.game.Army;
import ch.asynk.tankontank.game.Unit;
import ch.asynk.tankontank.game.Unit.UnitId;
import ch.asynk.tankontank.game.Unit.UnitType;
+import ch.asynk.tankontank.game.Battle;
+import ch.asynk.tankontank.game.battles.BattleHeadToHead;
public class Factory implements Board.TileBuilder, Disposable
{
@@ -30,11 +32,15 @@ public class Factory implements Board.TileBuilder, Disposable
public TextureAtlas pawnsAtlas;
public TextureAtlas pawnOverlaysAtlas;
public TextureAtlas tileOverlaysAtlas;
+ public Battle battles[];
private final TankOnTank game;
public Factory(final TankOnTank game)
{
this.game = game;
+ battles = new Battle[] {
+ new BattleHeadToHead(this),
+ };
}
public void assetsLoaded()
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index 739a3e3..e044262 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -26,7 +26,6 @@ import com.badlogic.gdx.utils.viewport.ScreenViewport;
import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.game.Ctrl;
-import ch.asynk.tankontank.game.battles.BattleHeadToHead;
public class GameScreen implements Screen
{
@@ -64,7 +63,7 @@ public class GameScreen implements Screen
{
this.game = game;
- this.ctrl = new Ctrl(game, new BattleHeadToHead(game.factory));
+ this.ctrl = new Ctrl(game, game.config.battle);
DEBUG = game.config.debug;
diff --git a/core/src/ch/asynk/tankontank/screens/OptionsScreen.java b/core/src/ch/asynk/tankontank/screens/OptionsScreen.java
index f7752ae..44f3264 100644
--- a/core/src/ch/asynk/tankontank/screens/OptionsScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/OptionsScreen.java
@@ -8,17 +8,19 @@ import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
+import com.badlogic.gdx.scenes.scene2d.ui.List;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import ch.asynk.tankontank.TankOnTank;
+import ch.asynk.tankontank.game.Battle;
public class OptionsScreen implements Screen
{
private final TankOnTank game;
private Stage stage;
- private Label title;
+ private Label title1;
private TextButton okButton;
private CheckBox showMovesCk;
private CheckBox showTargetsCk;
@@ -27,6 +29,8 @@ public class OptionsScreen implements Screen
private CheckBox mustValidateCk;
private CheckBox showEnemyPossibilitiesCk;
private CheckBox debugCk;
+ private Label title2;
+ private List<Battle> scenarios;
public OptionsScreen(final TankOnTank game)
{
@@ -51,6 +55,7 @@ public class OptionsScreen implements Screen
game.config.mustValidate = mustValidateCk.isChecked();
game.config.showEnemyPossibilities = showEnemyPossibilitiesCk.isChecked();
game.config.debug = debugCk.isChecked();
+ game.config.battle = scenarios.getSelected();
}
@Override
@@ -61,7 +66,7 @@ public class OptionsScreen implements Screen
stage = new Stage(new FitViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));
Gdx.input.setInputProcessor(stage);
- title = new Label("Options", game.skin);
+ title1 = new Label("Options", game.skin);
okButton = new TextButton("OK", game.skin);
showMovesCk = new CheckBox("Show Moves", game.skin);
showTargetsCk = new CheckBox("Show Targets", game.skin);
@@ -70,6 +75,11 @@ public class OptionsScreen implements Screen
mustValidateCk = new CheckBox("Must Validate", game.skin);
showEnemyPossibilitiesCk = new CheckBox("Show Enemy Possibilities", game.skin);
debugCk = new CheckBox("Debug", game.skin);
+ title2 = new Label("Scenarios", game.skin);
+ scenarios = new List<Battle>(game.skin);
+ scenarios.setItems(game.factory.battles);
+ scenarios.setWidth(170);
+ scenarios.setSelected(game.factory.battles[0]);
showMovesCk.setChecked(game.config.showMoves);
showTargetsCk.setChecked(game.config.showTargets);
@@ -89,7 +99,7 @@ public class OptionsScreen implements Screen
}
});
- stage.addActor(title);
+ stage.addActor(title1);
stage.addActor(showMovesCk);
stage.addActor(showTargetsCk);
stage.addActor(showMoveAssistsCk);
@@ -98,6 +108,8 @@ public class OptionsScreen implements Screen
stage.addActor(showEnemyPossibilitiesCk);
stage.addActor(debugCk);
stage.addActor(okButton);
+ stage.addActor(title2);
+ stage.addActor(scenarios);
}
@Override
@@ -109,7 +121,7 @@ public class OptionsScreen implements Screen
float x = ((width / 2) - 100f);
float y = (height - 100f);
- title.setPosition(x, y);
+ title1.setPosition(x, y);
y -= 20f;
showMovesCk.setPosition(x, y);
y -= 20f;
@@ -124,6 +136,10 @@ public class OptionsScreen implements Screen
showEnemyPossibilitiesCk.setPosition(x, y);
y -= 20f;
debugCk.setPosition(x, y);
+ y -= 40f;
+ title2.setPosition(x, y);
+ y -= scenarios.getHeight();
+ scenarios.setPosition(x, y);
x += 200f;
y -= 40f;
okButton.setPosition(x, y);