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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-14 22:35:07 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-14 22:35:07 +0200
commit0602d795f427652b5059269656e73a861b7091ac (patch)
treedc72cef6793ae119b409f79bbac97db353b6f938 /core/src/ch/asynk
parentbc6842f94f8c04723acb2573254995e7b5d3373a (diff)
downloadRustAndDust-0602d795f427652b5059269656e73a861b7091ac.zip
RustAndDust-0602d795f427652b5059269656e73a861b7091ac.tar.gz
HexMap: stack tiles on hexes, taking care of position rotation and z index
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/tankontank/actors/HexMap.java81
1 files changed, 72 insertions, 9 deletions
diff --git a/core/src/ch/asynk/tankontank/actors/HexMap.java b/core/src/ch/asynk/tankontank/actors/HexMap.java
index a6ee636..801ae2c 100644
--- a/core/src/ch/asynk/tankontank/actors/HexMap.java
+++ b/core/src/ch/asynk/tankontank/actors/HexMap.java
@@ -1,10 +1,15 @@
package ch.asynk.tankontank.actors;
+import java.util.ArrayDeque;
+
+import com.badlogic.gdx.Gdx;
+
import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.math.GridPoint2;
+import com.badlogic.gdx.math.GridPoint3;
public class HexMap extends Image
{
@@ -19,23 +24,79 @@ public class HexMap extends Image
private int cols;
private int rows;
- public Vector2 cell = new Vector2();
+ private ArrayDeque<Tile>[][] cells;
+ @SuppressWarnings("unchecked")
public HexMap(int cols, int rows, Texture texture)
{
super(texture);
- this.cols = cols;
- this.rows = rows;
+ cells = new ArrayDeque[rows][];
+ for (int i = 0; i < rows; i++) {
+ if ((i % 2) == 1) cells[i] = new ArrayDeque[cols - 1];
+ else cells[i] = new ArrayDeque[cols];
+ }
+ this.cols = cols - 1;
+ this.rows = rows - 1;
}
- public void centerActorOn(Actor actor, int col, int row)
+ public Tile getTopTileAt(GridPoint2 cell)
{
- int x = x0 + (int) ((col * w) + ((w - actor.getWidth()) / 2));
- int y = y0 + (int) ((row * H) + ((h - actor.getWidth()) / 2));
- actor.setPosition(x, y);
+ return getTopTileAt(cell.x, cell.y);
}
- public void selectCell(float cx, float cy)
+ private Tile getTopTileAt(int col, int row)
+ {
+ if ((col < 0) || (row < 0)) return null;
+ ArrayDeque<Tile> st = cells[row][col];
+ if ((st == null) || (st.size() == 0)) return null;
+ return st.getFirst();
+ }
+
+ public Vector2 getTilePosAt(Tile tile, GridPoint3 cell)
+ {
+ return getTilePosAt(tile, cell.x, cell.y);
+ }
+
+ private Vector2 getTilePosAt(Tile tile, int col, int row)
+ {
+ float x = x0 + ((col * w) + ((w - tile.getHeight()) / 2));
+ float y = y0 + ((row * H) + ((h - tile.getWidth()) / 2));
+ if ((row % 2) == 1) x += dw;
+ return new Vector2(x, y);
+ }
+
+ private void removeTileFrom(Tile tile, int col, int row)
+ {
+ if ((col> 0) && (row > 0)) {
+ ArrayDeque<Tile> st = cells[row][col];
+ if ((st == null) || (st.size() == 0))
+ Gdx.app.error("GameScreen", "remove tile from " + col + ";" + row + " but tile stack is empty");
+ else
+ st.remove(tile);
+ }
+ }
+
+ public void setTileOn(Tile tile, GridPoint3 cell)
+ {
+ setTileOn(tile, cell.x, cell.y, cell.z);
+ }
+
+ private void setTileOn(Tile tile, int col, int row, int angle)
+ {
+ GridPoint3 prev = tile.cell;
+ if (prev != null) removeTileFrom(tile, prev.x, prev.y);
+
+ Vector2 pos = getTilePosAt(tile, col, row);
+ tile.setPosition(pos.x, pos.y);
+ tile.setRotation(angle);
+
+ ArrayDeque<Tile> st = cells[row][col];
+ if (st == null) st = cells[row][col] = new ArrayDeque<Tile>();
+ st.push(tile);
+ tile.setZIndex(st.size());
+ }
+
+ public GridPoint2 getCellAt(GridPoint2 cell, float cx, float cy)
{
// compute row
int row;
@@ -83,5 +144,7 @@ public class HexMap extends Image
cell.set(-1, -1);
else
cell.set(col, row);
+
+ return cell;
}
}