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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-14 23:30:55 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-14 23:30:55 +0200
commit89eff7909cc161df57a5ac0e0a126a2a2cd08237 (patch)
treeb7f4fb3efbb40ae6037870c789d221b13d616f16 /core/src/ch/asynk/tankontank
parent61035b776b881050625ac5b1789f03aeb4ae4e5d (diff)
downloadRustAndDust-89eff7909cc161df57a5ac0e0a126a2a2cd08237.zip
RustAndDust-89eff7909cc161df57a5ac0e0a126a2a2cd08237.tar.gz
smoothen zoom factor
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java13
1 files changed, 8 insertions, 5 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index 571123e..e550357 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -29,9 +29,9 @@ import ch.asynk.tankontank.actors.HexMap;
public class GameScreen extends AbstractScreen
{
- static private final float ZOOM_MAX = 0.1f;
- static private final float ZOOM_GESTURE_FACTOR = 300.f;
- static private final float ZOOM_SCROLL_FACTOR = 10.0f;
+ static private final float ZOOM_MAX = 0.2f;
+ static private final float ZOOM_GESTURE_FACTOR = .01f;
+ static private final float ZOOM_SCROLL_FACTOR = .1f;
private float maxZoomOut;
final OrthographicCamera cam;
@@ -87,7 +87,10 @@ public class GameScreen extends AbstractScreen
@Override
public boolean zoom(float initialDistance, float distance)
{
- cam.zoom += ((initialDistance - distance) / ZOOM_GESTURE_FACTOR);
+ if (initialDistance > distance)
+ cam.zoom += ZOOM_GESTURE_FACTOR;
+ else
+ cam.zoom -= ZOOM_GESTURE_FACTOR;
cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_MAX, maxZoomOut);
clampCameraPos();
return true;
@@ -135,7 +138,7 @@ public class GameScreen extends AbstractScreen
@Override
public boolean scrolled(int amount)
{
- cam.zoom += amount / ZOOM_SCROLL_FACTOR;
+ cam.zoom += amount * ZOOM_SCROLL_FACTOR;
cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_MAX, maxZoomOut);
clampCameraPos();
return true;