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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-16 01:33:42 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-16 01:33:42 +0100 |
commit | 86015f2832c8ef6f0c8b5e313eda467c20684a1c (patch) | |
tree | 48c219b532318d9f500724845d64953cc07857c3 /core/src/ch/asynk/tankontank | |
parent | 6c03056512877637d3c01e0cbe89c5daf2d13408 (diff) | |
download | RustAndDust-86015f2832c8ef6f0c8b5e313eda467c20684a1c.zip RustAndDust-86015f2832c8ef6f0c8b5e313eda467c20684a1c.tar.gz |
add StateDeployment
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Ctrl.java | 6 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/State.java | 1 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateDeployment.java | 136 |
3 files changed, 143 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java index b596b29..dbe8817 100644 --- a/core/src/ch/asynk/tankontank/game/Ctrl.java +++ b/core/src/ch/asynk/tankontank/game/Ctrl.java @@ -13,6 +13,7 @@ import ch.asynk.tankontank.game.states.StateEngage; import ch.asynk.tankontank.game.states.StateBreak; import ch.asynk.tankontank.game.states.StateAnimation; import ch.asynk.tankontank.game.states.StateReinforcement; +import ch.asynk.tankontank.game.states.StateDeployment; import ch.asynk.tankontank.screens.OptionsScreen; @@ -37,6 +38,7 @@ public class Ctrl implements Disposable private State breakState; private State animationState; private State reinforcementState; + private State deploymentState; private int animationCount = 0; @@ -64,6 +66,7 @@ public class Ctrl implements Disposable this.breakState = new StateBreak(); this.animationState = new StateAnimation(); this.reinforcementState = new StateReinforcement(); + this.deploymentState = new StateDeployment(); this.state = selectState; this.stateType = StateType.DONE; @@ -203,6 +206,9 @@ public class Ctrl implements Disposable case REINFORCEMENT: this.state = reinforcementState; break; + case DEPLOYMENT: + this.state = deploymentState; + break; default: break; } diff --git a/core/src/ch/asynk/tankontank/game/State.java b/core/src/ch/asynk/tankontank/game/State.java index 4b96156..dc6854c 100644 --- a/core/src/ch/asynk/tankontank/game/State.java +++ b/core/src/ch/asynk/tankontank/game/State.java @@ -11,6 +11,7 @@ public interface State PROMOTE, ANIMATION, REINFORCEMENT, + DEPLOYMENT, ABORT, DONE }; diff --git a/core/src/ch/asynk/tankontank/game/states/StateDeployment.java b/core/src/ch/asynk/tankontank/game/states/StateDeployment.java new file mode 100644 index 0000000..222ea67 --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/states/StateDeployment.java @@ -0,0 +1,136 @@ +package ch.asynk.tankontank.game.states; + +import ch.asynk.tankontank.engine.Orientation; +import ch.asynk.tankontank.engine.EntryPoint; +import ch.asynk.tankontank.engine.PawnSet; +import ch.asynk.tankontank.game.Hex; +import ch.asynk.tankontank.game.Unit; +import ch.asynk.tankontank.game.hud.ActionButtons.Buttons; + +import ch.asynk.tankontank.TankOnTank; + +public class StateDeployment extends StateCommon +{ + private boolean done; + private EntryPoint entryPoint; + private PawnSet deployedUnits = new PawnSet(map, 10); + + @Override + public void enter(StateType prevState) + { + if (selectedHex != null) + map.unselectHex(selectedHex); + done = false; + entryPoint = null; + selectedHex = null; + ctrl.hud.actionButtons.hide(); + ctrl.hud.playerInfo.unitDock.show(); + ctrl.hud.playerInfo.blockEndOfTurn(true); + } + + @Override + public void leave(StateType nextState) + { + if (selectedHex != null) + map.unselectHex(selectedHex); + if (entryPoint != null) + entryPoint.enable(Hex.AREA, false); + ctrl.hud.playerInfo.unitDock.hide(); + } + + @Override + public StateType abort() + { + undo(); + return StateType.DEPLOYMENT; + } + + @Override + public StateType done() + { + deployedUnits.clear(); + ctrl.hud.playerInfo.blockEndOfTurn(false); + return StateType.DONE; + } + + @Override + public void touchDown() + { + } + + @Override + public void touchUp() + { + Unit unit = ctrl.hud.playerInfo.getDockUnit(); + if (!done && (unit != null) && (unit != activeUnit)) { + changeUnit(unit); + } else if (selectedUnit != null) { + Orientation o = Orientation.fromAdj(selectedHex, upHex); + if (o != Orientation.KEEP) + doRotation(o); + } else if (!done && (entryPoint != null) && (upHex != null)) { + if (upHex.isEmpty() && entryPoint.contains(upHex)) + unitEnter(activeUnit); + } else { + unit = downHex.getUnit(); + if (deployedUnits.contains(unit)) { + selectedUnit = unit; + selectedHex = downHex; + showRotation(); + } + } + } + + private void changeUnit(Unit unit) + { + activeUnit = unit; + if (entryPoint != null) entryPoint.enable(Hex.AREA, false); + entryPoint = ctrl.battle.getEntryPoint(activeUnit); + entryPoint.enable(Hex.AREA, true); + } + + private void undo() + { + map.unselectHex(selectedHex); + map.hideDirections(selectedHex); + map.leaveBoard(selectedUnit); + ctrl.player.revertUnitEntry(selectedUnit); + activeUnit = null; + selectedUnit = null; + } + + private void unitEnter(Unit unit) + { + selectedUnit = unit; + selectedHex = upHex; + ctrl.player.unitEntry(unit); + map.enterBoard(unit, upHex, entryPoint.orientation); + deployedUnits.add(unit); + entryPoint.enable(Hex.AREA, false); + showRotation(); + } + + private void showRotation() + { + map.selectHex(selectedHex); + map.showDirections(selectedHex); + ctrl.hud.playerInfo.unitDock.hide(); + ctrl.hud.actionButtons.show(Buttons.ROTATE.b | Buttons.ABORT.b); + ctrl.hud.actionButtons.setOn(Buttons.ROTATE); + } + + private void doRotation(Orientation o) + { + map.unselectHex(selectedHex); + map.hideDirections(selectedHex); + selectedUnit.setRotation(o.r()); + ctrl.hud.actionButtons.hide(); + ctrl.hud.playerInfo.unitDock.show(); + entryPoint = null; + activeUnit = null; + selectedUnit = null; + if (ctrl.checkDeploymentDone()) { + done = true; + } + } +} |