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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-15 23:59:27 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-15 23:59:27 +0100
commitf150e03ee334fd403f31eb9f94de71b375224f9a (patch)
tree3512a1429656db80b6750f618072e478bdda9103 /core/src/ch/asynk/tankontank
parentf61bd765a4d85c759304189adfc05be262c048f2 (diff)
downloadRustAndDust-f150e03ee334fd403f31eb9f94de71b375224f9a.zip
RustAndDust-f150e03ee334fd403f31eb9f94de71b375224f9a.tar.gz
Ctrl: replace toggleState(StateType, StateType) with reinforcementHit()
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r--core/src/ch/asynk/tankontank/game/Ctrl.java14
-rw-r--r--core/src/ch/asynk/tankontank/game/hud/PlayerInfo.java2
2 files changed, 7 insertions, 9 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java
index 203bed9..acc92dd 100644
--- a/core/src/ch/asynk/tankontank/game/Ctrl.java
+++ b/core/src/ch/asynk/tankontank/game/Ctrl.java
@@ -172,15 +172,13 @@ public class Ctrl implements Disposable
this.state.touchUp();
}
- public void toggleState(StateType stateA, StateType stateB)
+
+ public void reinforcementHit()
{
- if (this.stateType == stateA) {
- setState(stateB);
- } else if (this.stateType == stateB) {
- setState(stateA);
- } else {
- TankOnTank.debug("Ctrl", "wrong call to toggleState()");
- }
+ if (this.stateType == StateType.SELECT)
+ setState(StateType.REINFORCEMENT);
+ else if (this.stateType == StateType.REINFORCEMENT)
+ setState(StateType.SELECT);
}
public void setState(StateType nextState)
diff --git a/core/src/ch/asynk/tankontank/game/hud/PlayerInfo.java b/core/src/ch/asynk/tankontank/game/hud/PlayerInfo.java
index 5b7b54e..ffc76c6 100644
--- a/core/src/ch/asynk/tankontank/game/hud/PlayerInfo.java
+++ b/core/src/ch/asynk/tankontank/game/hud/PlayerInfo.java
@@ -141,7 +141,7 @@ public class PlayerInfo implements Disposable, Drawable
}
else if (hit == reinforcement) {
if (reinforcement.hit(x, y))
- ctrl.toggleState(StateType.REINFORCEMENT, StateType.SELECT);
+ ctrl.reinforcementHit();
}
else if (hit == unitDock) {
if (unitDock.hit(x, y))