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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-24 22:28:28 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-24 22:28:28 +0200
commit86e4d41860b7aaeb37244fb09ccf07a2c2832627 (patch)
tree72d6265290194f8ca104b179d5b8511cd748dbea /core/src/ch/asynk/tankontank
parent99c197a15f73c7ab0f4c6c527a3c08265e085ae1 (diff)
downloadRustAndDust-86e4d41860b7aaeb37244fb09ccf07a2c2832627.zip
RustAndDust-86e4d41860b7aaeb37244fb09ccf07a2c2832627.tar.gz
Pawn,Unit,Army: implement isEnemy(Pawn)
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r--core/src/ch/asynk/tankontank/engine/Pawn.java1
-rw-r--r--core/src/ch/asynk/tankontank/game/Army.java7
-rw-r--r--core/src/ch/asynk/tankontank/game/Unit.java6
3 files changed, 13 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Pawn.java b/core/src/ch/asynk/tankontank/engine/Pawn.java
index 8da9774..f5304c7 100644
--- a/core/src/ch/asynk/tankontank/engine/Pawn.java
+++ b/core/src/ch/asynk/tankontank/engine/Pawn.java
@@ -26,6 +26,7 @@ public abstract class Pawn extends Image implements Disposable
public abstract int getMvt();
public abstract int roadMarch();
+ public abstract boolean isEnemy(Pawn other);
public Pawn(TextureRegion region, TextureAtlas atlas)
{
diff --git a/core/src/ch/asynk/tankontank/game/Army.java b/core/src/ch/asynk/tankontank/game/Army.java
index 95b06e9..66c6b4f 100644
--- a/core/src/ch/asynk/tankontank/game/Army.java
+++ b/core/src/ch/asynk/tankontank/game/Army.java
@@ -2,5 +2,10 @@ package ch.asynk.tankontank.game;
public enum Army
{
- GE, US
+ GE, US;
+
+ public boolean isEnemy(Army other)
+ {
+ return (this != other);
+ }
}
diff --git a/core/src/ch/asynk/tankontank/game/Unit.java b/core/src/ch/asynk/tankontank/game/Unit.java
index 40fb68d..d9f0789 100644
--- a/core/src/ch/asynk/tankontank/game/Unit.java
+++ b/core/src/ch/asynk/tankontank/game/Unit.java
@@ -27,6 +27,12 @@ public class Unit extends Pawn
return 1;
}
+ @Override
+ public boolean isEnemy(Pawn other)
+ {
+ return army.isEnemy(((Unit) other).army);
+ }
+
// hard tager
public Unit(Army army, boolean hq, int range, int defense, int movementPoints, TextureRegion region, TextureAtlas atlas)
{