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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-17 17:45:37 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-17 17:45:37 +0100 | 
| commit | a1f6fb835be0b32ec3023a92ae28be6872ae14a2 (patch) | |
| tree | cc485fb5248c949e5e8534a1784e29584c8c2e47 /core/src/ch/asynk/tankontank | |
| parent | 16a272a9c485aec8687d2960de47af1a683c0f12 (diff) | |
| download | RustAndDust-a1f6fb835be0b32ec3023a92ae28be6872ae14a2.zip RustAndDust-a1f6fb835be0b32ec3023a92ae28be6872ae14a2.tar.gz | |
Ctrl: do correct calls to battle.getPlayer(...)
Diffstat (limited to 'core/src/ch/asynk/tankontank')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Ctrl.java | 10 | 
1 files changed, 5 insertions, 5 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java index 16a6a57..4ec8606 100644 --- a/core/src/ch/asynk/tankontank/game/Ctrl.java +++ b/core/src/ch/asynk/tankontank/game/Ctrl.java @@ -53,8 +53,8 @@ public class Ctrl implements Disposable          this.cfg = game.config;          game.ctrl = this; -        this.player = battle.getPlayer(true, false); -        this.opponent = battle.getPlayer(false, false); +        this.player = battle.getPlayer(true, true); +        this.opponent = battle.getPlayer(false, true);          this.map = battle.getMap();          battle.setup(this, map); @@ -121,10 +121,10 @@ public class Ctrl implements Disposable      private void startPlayerTurn()      {          player.turnStart(); +        hud.update();          hud.notify(player.getName() + "'s turn", 2, Position.MIDDLE_CENTER, true);          if (battle.getReinforcement(this))              hud.notify("You have reinforcement", 2, Position.MIDDLE_CENTER, true); -        hud.update();          setState(battle.getState(player));      } @@ -183,8 +183,8 @@ public class Ctrl implements Disposable          if (player.isDeploymentDone() && opponent.isDeploymentDone()) {              endPlayerTurn(); -            player = battle.getPlayer(true, true); -            opponent = battle.getPlayer(false, true); +            player = battle.getPlayer(true, false); +            opponent = battle.getPlayer(false, false);              startPlayerTurn();          } else              switchPlayer(); | 
