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authorJérémy Zurcher <jeremy@asynk.ch>2014-12-10 17:24:08 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-12-10 17:24:08 +0100
commitcb614227436013ea629bdf5aba221c76af5c1cbc (patch)
tree0203b6a9a3a6cf91f839c067afe34b815e19b7b3 /core/src/ch/asynk/tankontank
parente7feaf4125bfe6b3a0c0319011dab9ee534ad65f (diff)
downloadRustAndDust-cb614227436013ea629bdf5aba221c76af5c1cbc.zip
RustAndDust-cb614227436013ea629bdf5aba221c76af5c1cbc.tar.gz
Engagement: use typewriter bg, own padding
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r--core/src/ch/asynk/tankontank/game/hud/Engagement.java50
1 files changed, 28 insertions, 22 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/Engagement.java b/core/src/ch/asynk/tankontank/game/hud/Engagement.java
index f422e94..5198cb1 100644
--- a/core/src/ch/asynk/tankontank/game/hud/Engagement.java
+++ b/core/src/ch/asynk/tankontank/game/hud/Engagement.java
@@ -11,12 +11,14 @@ import ch.asynk.tankontank.game.Army;
import ch.asynk.tankontank.engine.gfx.Animation;
import ch.asynk.tankontank.engine.gfx.animations.DiceAnimation;
-public class Engagement extends Bg implements Animation
+public class Engagement extends Patch implements Animation
{
public static int FLAG_HEIGHT = 24;
- public static int PADDING = 30;
+ public static int OK_OFFSET = 10;
+ public static int PADDING = 20;
public static int VSPACING = 10;
public static int HSPACING = 5;
+
private Sprite usFlag;
private Sprite geFlag;
private Sprite winner;
@@ -32,7 +34,7 @@ public class Engagement extends Bg implements Animation
public Engagement(BitmapFont font, TextureAtlas atlas)
{
- super(atlas.findRegion("disabled"));
+ super(atlas.createPatch("typewriter"));
usFlag = new Sprite(atlas.findRegion("us-flag"));
geFlag = new Sprite(atlas.findRegion("ge-flag"));
attackImg = new Sprite(atlas.findRegion("attack"));
@@ -50,36 +52,40 @@ public class Engagement extends Bg implements Animation
public void show(Map.Engagement e, Position position, float volume)
{
DiceAnimation.initSound(volume);
- attack.write(String.format(" + %d + %d", e.unitCount, e.flankBonus));
- defense.write(String.format("%d + %d + %d", e.unitDefense, e.terrainDefense, e.weatherDefense));
- attackR.write(String.format("= %2d", e.attack));
- defenseR.write(String.format("= %2d", e.defense));
+ attack.write(String.format(" + %d + %d =", e.unitCount, e.flankBonus));
+ if (e.weatherDefense == 0)
+ defense.write(String.format("%d + %d =", e.unitDefense, e.terrainDefense));
+ else
+ defense.write(String.format("%d + %d + %d =", e.unitDefense, e.terrainDefense, e.weatherDefense));
+ attackR.write(String.format(" %2d", e.attack));
+ defenseR.write(String.format(" %2d", e.defense));
if (e.success)
winner = ((e.attacker == Army.US) ? usFlag : geFlag);
else
winner = ((e.attacker == Army.US) ? geFlag : usFlag);
- float resultW = attackR.getWidth();
- float w = defenseR.getWidth();
- if (w > resultW)
- resultW = w;
+ float w = attackR.getWidth();
+ float w2 = defenseR.getWidth();
+ if (w2 > w)
+ w = w2;
float height = (okBtn.getHeight() + attackImg.getHeight() + defenseImg.getHeight() + (2 * VSPACING) + (2 * PADDING));
- float width = (attackImg.getWidth() + (2 * d1Animation.getWidth()) + attack.getWidth() + resultW + (4 * HSPACING) + (2 * PADDING));
+ float width = (attackImg.getWidth() + (2 * d1Animation.getWidth()) + attack.getWidth() + w + (4 * HSPACING) + (2 * PADDING));
float x = position.getX(width);
float y = position.getY(height);
set(x, y, width, height);
- y += PADDING;
- okBtn.setPosition((x + width - okBtn.getWidth() - PADDING), y);
- winner.setPosition((getX() + ((okBtn.getX() - getX()) / 2.0f) - (winner.getWidth() / 2.0f)), y);
- x += PADDING;
- y += (okBtn.getHeight() + VSPACING);
+ okBtn.setPosition((x + width - okBtn.getWidth() + OK_OFFSET), (y - OK_OFFSET));
+
+ x = getX() + PADDING;
+ y = getY() + PADDING;
+ winner.setPosition((getX() + (width / 2f) - (winner.getWidth() / 2f)), y);
+ y += (winner.getHeight() + VSPACING);
defenseImg.setPosition(x, y);
- x += (defenseImg.getWidth() + HSPACING);
- y = (y + (defenseImg.getHeight() / 2.0f) - (defense.getHeight() / 2.0f));
- defense.setPosition(x, y);
- defenseR.setPosition((getX() + width - resultW - PADDING), y);
+ y = (y + (defenseImg.getHeight() / 2f) - (defense.getHeight() / 2f));
+ defenseR.setPosition((getX() + width - w - PADDING), y);
+ // x += (defenseImg.getWidth() + HSPACING);
+ defense.setPosition((defenseR.getX() - defense.getWidth() - HSPACING), y);
x = getX() + PADDING;
y += defenseImg.getHeight() + VSPACING;
@@ -89,7 +95,7 @@ public class Engagement extends Bg implements Animation
x += (d1Animation.getWidth() + HSPACING);
d2Animation.set(e.d2, x, (y));
x += (d1Animation.getWidth() + HSPACING);
- y = (y + (attackImg.getHeight() / 2.0f) - (attack.getHeight() / 2.0f));
+ y = (y + (attackImg.getHeight() / 2f) - (attack.getHeight() / 2f));
attack.setPosition(x, y);
attackR.setPosition(defenseR.getX(), y);