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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 16:55:29 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 16:55:29 +0200 | 
| commit | c90eb4ae65bceafb05723b80f45caccace265141 (patch) | |
| tree | 8f655c5385132798693249e5204117bedd8b5eda /core/src/ch/asynk/rustanddust | |
| parent | 5df5b2d5f9645df0837c9f134eca992c4b734280 (diff) | |
| download | RustAndDust-c90eb4ae65bceafb05723b80f45caccace265141.zip RustAndDust-c90eb4ae65bceafb05723b80f45caccace265141.tar.gz | |
TankFireAnimation: fix bad region init on animation second usage
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java | 6 | 
1 files changed, 1 insertions, 5 deletions
| diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java index 656ae51..890fc59 100644 --- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java +++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java @@ -22,8 +22,6 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable      private static final float EXPLOSION_FRAME_DURATION = 0.07f;      private TextureRegion fireRegion; -    private int _w; -    private int _h;      private float fire_a;      private float fire_x;      private float fire_y; @@ -70,8 +68,6 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable      public TankFireAnimation()      {          this.fireRegion = new TextureRegion(FireAnimation.tankFire.frames[0]); -        this._w = this.fireRegion.getRegionWidth(); -        this._h = this.fireRegion.getRegionHeight();      }      private void set(float volume, Moveable m, float x0, float y0, float x1, float y1, float halfWidth) @@ -110,7 +106,7 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable          this.end_time = (hit_time + explosion_duration);          // fire vars -        this.fireRegion.setRegion(0, 0, _w, _h); +        this.fireRegion.setRegion(FireAnimation.tankFire.frames[0]);          this.fire_a = a;          this.fire_x = x0;          this.fire_y = y0; | 
