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authorJérémy Zurcher <jeremy@asynk.ch>2015-11-21 13:53:18 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-21 13:53:18 +0100
commit5ec3bec813d29e2d669fd7579111ec731ce55b09 (patch)
treeea20f0f0736cbf784bec738866885307ecb289a3 /core/src/ch/asynk/rustanddust
parentc2a6dee4769dda9d72c86d6b66af49cf420e6dde (diff)
downloadRustAndDust-5ec3bec813d29e2d669fd7579111ec731ce55b09.zip
RustAndDust-5ec3bec813d29e2d669fd7579111ec731ce55b09.tar.gz
remove LNL battles, and map definitions
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
-rw-r--r--core/src/ch/asynk/rustanddust/RustAndDust.java8
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleCounterAttack.java150
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleFrontalAssault.java124
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleHeadToHead.java118
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleLastStand.java136
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleNightAction.java153
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleStabToTheFlank.java143
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleTest.java2
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/Factory.java18
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/MapA.java95
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/MapB.java93
11 files changed, 1 insertions, 1039 deletions
diff --git a/core/src/ch/asynk/rustanddust/RustAndDust.java b/core/src/ch/asynk/rustanddust/RustAndDust.java
index f6f0c22..3e4d70d 100644
--- a/core/src/ch/asynk/rustanddust/RustAndDust.java
+++ b/core/src/ch/asynk/rustanddust/RustAndDust.java
@@ -88,10 +88,6 @@ public class RustAndDust extends Game
public void loadGameAssets()
{
- if (config.battle.getMapType() == Factory.MapType.MAP_A)
- manager.load("data/map_a.png", Texture.class);
- if (config.battle.getMapType() == Factory.MapType.MAP_B)
- manager.load("data/map_b.png", Texture.class);
if (config.battle.getMapType() == Factory.MapType.MAP_00)
manager.load("data/map_00.png", Texture.class);
int i = config.graphics.i;
@@ -119,10 +115,6 @@ public class RustAndDust extends Game
private void unloadGameAssets()
{
- if (config.battle.getMapType() == Factory.MapType.MAP_A)
- manager.unload("data/map_a.png");
- if (config.battle.getMapType() == Factory.MapType.MAP_B)
- manager.unload("data/map_b.png");
if (config.battle.getMapType() == Factory.MapType.MAP_00)
manager.unload("data/map_00.png");
int i = config.graphics.i;
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCounterAttack.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCounterAttack.java
deleted file mode 100644
index cea1d13..0000000
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleCounterAttack.java
+++ /dev/null
@@ -1,150 +0,0 @@
-package ch.asynk.rustanddust.game.battles;
-
-import ch.asynk.rustanddust.game.Army;
-import ch.asynk.rustanddust.game.Player;
-import ch.asynk.rustanddust.game.Ctrl;
-import ch.asynk.rustanddust.game.Map;
-import ch.asynk.rustanddust.game.Zone;
-import ch.asynk.rustanddust.game.Unit;
-import ch.asynk.rustanddust.game.Unit.UnitId;
-import ch.asynk.rustanddust.ui.Position;
-import ch.asynk.rustanddust.engine.Orientation;
-
-public class BattleCounterAttack extends BattleCommon
-{
- public BattleCounterAttack(Factory factory)
- {
- super(factory);
- name = "Counterattack";
- mapType = Factory.MapType.MAP_B;
- }
-
- @Override
- public Position getHudPosition(Player player)
- {
- return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
- }
-
- @Override
- public Player getPlayer()
- {
- if (!gePlayer.isDeploymentDone())
- return gePlayer;
- if (!usPlayer.isDeploymentDone())
- return usPlayer;
- if (gePlayer.getTurnDone() == usPlayer.getTurnDone())
- return gePlayer;
- return usPlayer;
- }
-
- public Player checkVictory(Ctrl ctrl)
- {
- if (ctrl.opponent.unitsLeft() == 0)
- return ctrl.player;
-
- if (gePlayer.withdrawed() >= 3)
- return gePlayer;
-
- if ((ctrl.player.getTurnDone() < 9) || (ctrl.opponent.getTurnDone() < 9))
- return null;
-
- return usPlayer;
- }
-
- @Override
- public boolean getReinforcement(Ctrl ctrl, Map map)
- {
- if (ctrl.player.is(Army.GE))
- return false;
- if (ctrl.player.getCurrentTurn() != 5)
- return false;
-
- // hex row 1
- Zone usEntry = new Zone(map, 9);
- usEntry.allowedMoves = (Orientation.SOUTH.s | Orientation.SOUTH_EAST.s | Orientation.SOUTH_WEST.s);
- usEntry.add(map.getHex(9, 0));
- usEntry.add(map.getHex(9, 1));
- usEntry.add(map.getHex(10, 2));
- usEntry.add(map.getHex(10, 3));
- usEntry.add(map.getHex(11, 4));
- usEntry.add(map.getHex(11, 5));
- usEntry.add(map.getHex(12, 6));
- usEntry.add(map.getHex(12, 7));
- usEntry.add(map.getHex(13, 8));
- addEntryZone(usEntry);
-
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST);
-
- return true;
- }
-
- @Override
- public void setup(Ctrl ctrl, Map map)
- {
- // hex row 1
- Zone geExit = new Zone(map, 9);
- geExit.orientation = Orientation.NORTH;
- geExit.add(map.getHex(9, 0));
- geExit.add(map.getHex(9, 1));
- geExit.add(map.getHex(10, 2));
- geExit.add(map.getHex(10, 3));
- geExit.add(map.getHex(11, 4));
- geExit.add(map.getHex(11, 5));
- geExit.add(map.getHex(12, 6));
- geExit.add(map.getHex(12, 7));
- geExit.add(map.getHex(13, 8));
- addExitZone(geExit);
-
- // hex rows 8-9
- Zone geEntry = new Zone(map, 18);
- geEntry.orientation = Orientation.NORTH;
- for (int i = 0; i < 2; i++) {
- geEntry.add(map.getHex((1 + i), 0));
- geEntry.add(map.getHex((1 + i), 1));
- geEntry.add(map.getHex((2 + i), 2));
- geEntry.add(map.getHex((2 + i), 3));
- geEntry.add(map.getHex((3 + i), 4));
- geEntry.add(map.getHex((3 + i), 5));
- geEntry.add(map.getHex((4 + i), 6));
- geEntry.add(map.getHex((4 + i), 7));
- geEntry.add(map.getHex((5 + i), 8));
- }
- addEntryZone(geEntry);
-
- addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV_HQ);
- addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV_HQ);
- addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_TIGER);
- addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_TIGER);
- addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_WESPE);
-
- // hex rows 1-4
- Zone usEntry = new Zone(map, 36);
- usEntry.orientation = Orientation.SOUTH;
- for (int i = 0; i < 4; i++) {
- usEntry.add(map.getHex((6 + i), 0));
- usEntry.add(map.getHex((6 + i), 1));
- usEntry.add(map.getHex((7 + i), 2));
- usEntry.add(map.getHex((7 + i), 3));
- usEntry.add(map.getHex((8 + i), 4));
- usEntry.add(map.getHex((8 + i), 5));
- usEntry.add(map.getHex((9 + i), 6));
- usEntry.add(map.getHex((9 + i), 7));
- usEntry.add(map.getHex((10 + i), 8));
- }
- addEntryZone(usEntry);
-
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
- addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
- addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- }
-}
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleFrontalAssault.java b/core/src/ch/asynk/rustanddust/game/battles/BattleFrontalAssault.java
deleted file mode 100644
index 372e045..0000000
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleFrontalAssault.java
+++ /dev/null
@@ -1,124 +0,0 @@
-package ch.asynk.rustanddust.game.battles;
-
-import ch.asynk.rustanddust.game.Army;
-import ch.asynk.rustanddust.game.Player;
-import ch.asynk.rustanddust.game.Ctrl;
-import ch.asynk.rustanddust.game.Map;
-import ch.asynk.rustanddust.game.Hex;
-import ch.asynk.rustanddust.game.HexSet;
-import ch.asynk.rustanddust.game.Zone;
-import ch.asynk.rustanddust.game.Unit;
-import ch.asynk.rustanddust.game.Unit.UnitId;
-import ch.asynk.rustanddust.ui.Position;
-import ch.asynk.rustanddust.engine.Orientation;
-
-public class BattleFrontalAssault extends BattleCommon
-{
- public BattleFrontalAssault(Factory factory)
- {
- super(factory);
- name = "Frontal Assault";
- mapType = Factory.MapType.MAP_A;
- }
-
-
- @Override
- public Player getPlayer()
- {
- if (!gePlayer.isDeploymentDone()) {
- int n = gePlayer.reinforcement();
- if (n > 4)
- return gePlayer;
- else {
- if (usPlayer.isDeploymentDone())
- return gePlayer;
- else
- return usPlayer;
- }
- }
- if (gePlayer.getTurnDone() == usPlayer.getTurnDone())
- return usPlayer;
- return gePlayer;
- }
-
- @Override
- public Position getHudPosition(Player player)
- {
- return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
- }
-
- @Override
- public boolean deploymentDone(Player player)
- {
- if (player.isDeploymentDone())
- return true;
- return ((player.is(Army.GE) && (gePlayer.reinforcement.size() == 4)));
- }
-
- @Override
- public Player checkVictory(Ctrl ctrl)
- {
- if (ctrl.opponent.unitsLeft() == 0)
- return ctrl.player;
-
- if ((ctrl.player.getTurnDone() < 10) || (ctrl.opponent.getTurnDone() < 10))
- return null;
-
- if (ctrl.map.objectives.count(Army.US) >= 2)
- return usPlayer;
- else
- return gePlayer;
- }
-
- @Override
- public void setup(Ctrl ctrl, Map map)
- {
- // G9, E6, H4
- map.addObjective(2, 2, Army.NONE);
- map.addObjective(6, 4, Army.NONE);
- map.addObjective(6, 1, Army.NONE);
-
- // hex rows E-H
- Zone geEntry = new Zone(map, 38);
- geEntry.orientation = Orientation.NORTH_WEST;
- for (int i = 2; i < 12; i++)
- geEntry.add(map.getHex(i, 4));
- for (int i = 2; i < 11; i++)
- geEntry.add(map.getHex(i, 3));
- for (int i = 1; i < 11; i++)
- geEntry.add(map.getHex(i, 2));
- for (int i = 1; i < 10; i++)
- geEntry.add(map.getHex(i, 1));
- addEntryZone(geEntry);
-
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
- addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
- addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
-
- // hex rows A-B
- Zone usEntry = new Zone(map, 19);
- usEntry.orientation = Orientation.SOUTH_EAST;
- for (int i = 4; i < 14; i++)
- usEntry.add(map.getHex(i, 8));
- for (int i = 4; i < 13; i++)
- usEntry.add(map.getHex(i, 7));
- addEntryZone(usEntry);
-
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
- addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
- addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST);
- }
-}
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleHeadToHead.java b/core/src/ch/asynk/rustanddust/game/battles/BattleHeadToHead.java
deleted file mode 100644
index 0d88846..0000000
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleHeadToHead.java
+++ /dev/null
@@ -1,118 +0,0 @@
-package ch.asynk.rustanddust.game.battles;
-
-import ch.asynk.rustanddust.game.Zone;
-import ch.asynk.rustanddust.game.Army;
-import ch.asynk.rustanddust.game.Player;
-import ch.asynk.rustanddust.game.Ctrl;
-import ch.asynk.rustanddust.game.Map;
-import ch.asynk.rustanddust.game.Hex;
-import ch.asynk.rustanddust.game.HexSet;
-import ch.asynk.rustanddust.game.Unit;
-import ch.asynk.rustanddust.game.Unit.UnitId;
-import ch.asynk.rustanddust.ui.Position;
-import ch.asynk.rustanddust.engine.Orientation;
-
-public class BattleHeadToHead extends BattleCommon
-{
- private Army firstArmy;
-
- public BattleHeadToHead(Factory factory)
- {
- super(factory);
- name = "Head To Head";
- firstArmy = ((random.nextInt(2) == 0) ? Army.US : Army.GE);
- mapType = Factory.MapType.MAP_A;
- }
-
- @Override
- public Player getPlayer()
- {
- if (gePlayer.getTurnDone() == usPlayer.getTurnDone())
- return ((firstArmy == Army.US) ? usPlayer : gePlayer);
- else
- return ((firstArmy == Army.US) ? gePlayer : usPlayer);
- }
-
- @Override
- public Position getHudPosition(Player player)
- {
- return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
- }
-
- @Override
- public Player checkVictory(Ctrl ctrl)
- {
- if (ctrl.opponent.unitsLeft() == 0)
- return ctrl.player;
-
- if ((ctrl.player.getTurnDone() < 10) || (ctrl.opponent.getTurnDone() < 10))
- return null;
-
- if (ctrl.map.objectives.count(Army.US) >= 2)
- return usPlayer;
- if (ctrl.map.objectives.count(Army.GE) >= 2)
- return gePlayer;
-
- return null;
- }
-
- @Override
- public void setup(Ctrl ctrl, Map map)
- {
- // end deployment
- usPlayer.turnEnd();
- gePlayer.turnEnd();
-
- // B6, E6, H4
- map.addObjective(7, 7, Army.NONE);
- map.addObjective(6, 4, Army.NONE);
- map.addObjective(6, 1, Army.NONE);
-
- // southern hex row
- Zone geEntry = new Zone(map, 9);
- geEntry.allowedMoves = (Orientation.NORTH.s | Orientation.NORTH_EAST.s | Orientation.NORTH_WEST.s);
- geEntry.add(map.getHex(0, 0));
- geEntry.add(map.getHex(1, 1));
- geEntry.add(map.getHex(1, 2));
- geEntry.add(map.getHex(2, 3));
- geEntry.add(map.getHex(2, 4));
- geEntry.add(map.getHex(3, 5));
- geEntry.add(map.getHex(3, 6));
- geEntry.add(map.getHex(4, 7));
- geEntry.add(map.getHex(4, 8));
- addEntryZone(geEntry);
-
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
- addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
- addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
-
- // northern hex row
- Zone usEntry = new Zone(map, 9);
- usEntry.allowedMoves = (Orientation.SOUTH.s | Orientation.SOUTH_EAST.s | Orientation.SOUTH_WEST.s);
- usEntry.add(map.getHex(9, 0));
- usEntry.add(map.getHex(9, 1));
- usEntry.add(map.getHex(10, 2));
- usEntry.add(map.getHex(10, 3));
- usEntry.add(map.getHex(11, 4));
- usEntry.add(map.getHex(11, 5));
- usEntry.add(map.getHex(12, 6));
- usEntry.add(map.getHex(12, 7));
- usEntry.add(map.getHex(13, 8));
- addEntryZone(usEntry);
-
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
- addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
- addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST);
- }
-}
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleLastStand.java b/core/src/ch/asynk/rustanddust/game/battles/BattleLastStand.java
deleted file mode 100644
index f898ce9..0000000
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleLastStand.java
+++ /dev/null
@@ -1,136 +0,0 @@
-package ch.asynk.rustanddust.game.battles;
-
-import ch.asynk.rustanddust.game.Zone;
-import ch.asynk.rustanddust.game.Army;
-import ch.asynk.rustanddust.game.Player;
-import ch.asynk.rustanddust.game.Ctrl;
-import ch.asynk.rustanddust.game.Map;
-import ch.asynk.rustanddust.game.Hex;
-import ch.asynk.rustanddust.game.HexSet;
-import ch.asynk.rustanddust.game.Unit;
-import ch.asynk.rustanddust.game.Unit.UnitId;
-import ch.asynk.rustanddust.ui.Position;
-import ch.asynk.rustanddust.engine.Orientation;
-
-public class BattleLastStand extends BattleCommon
-{
- public BattleLastStand(Factory factory)
- {
- super(factory);
- name = "Last Stand";
- mapType = Factory.MapType.MAP_B;
- }
-
- @Override
- public Position getHudPosition(Player player)
- {
- return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
- }
-
- @Override
- public Player getPlayer()
- {
- if (!gePlayer.isDeploymentDone())
- return gePlayer;
- if (!usPlayer.isDeploymentDone())
- return usPlayer;
- if (gePlayer.getTurnDone() == usPlayer.getTurnDone())
- return usPlayer;
- return gePlayer;
- }
-
- public Player checkVictory(Ctrl ctrl)
- {
- if (ctrl.opponent.unitsLeft() == 0)
- return ctrl.player;
-
- if ((ctrl.player.getTurnDone() < 8) || (ctrl.opponent.getTurnDone() < 8))
- return null;
-
- int gePoints = usPlayer.casualties();
- int usPoints = gePlayer.casualties();
- usPoints += ctrl.map.objectives.count(Army.US);
- for (Unit unit : gePlayer.casualties) {
- if (unit.isAce())
- usPoints += 1;
- }
-
- if (usPoints > gePoints)
- return usPlayer;
- else
- return gePlayer;
- }
-
- @Override
- public void setup(Ctrl ctrl, Map map)
- {
- // A7, E6, F6, G10
- map.addObjective(7, 8, Army.NONE);
- map.addObjective(6, 4, Army.NONE);
- map.addObjective(5, 3, Army.NONE);
- map.addObjective(1, 2, Army.NONE);
-
- // 1 hex of E7
- Zone geEntry = new Zone(map, 7);
- geEntry.orientation = Orientation.NORTH;
- geEntry.add(map.getHex(5, 5));
- geEntry.add(map.getHex(4, 4));
- geEntry.add(map.getHex(4, 3));
- geEntry.add(map.getHex(5, 3));
- geEntry.add(map.getHex(6, 4));
- geEntry.add(map.getHex(6, 5));
- geEntry.add(map.getHex(5, 4));
- addEntryZone(geEntry);
-
- addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER, true);
- addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
- addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
-
- // hex rows 7-10
- geEntry = new Zone(map, 32);
- geEntry.orientation = Orientation.NORTH;
- for (int i = 0; i < 4; i++) {
- geEntry.add(map.getHex(i, 0));
- geEntry.add(map.getHex((i + 1), 2));
- geEntry.add(map.getHex((i + 2), 4));
- geEntry.add(map.getHex((i + 3), 6));
- geEntry.add(map.getHex((i + 4), 8));
- }
- for (int i = 0; i < 3; i++) {
- geEntry.add(map.getHex((i + 1), 1));
- geEntry.add(map.getHex((i + 2), 3));
- geEntry.add(map.getHex((i + 3), 5));
- geEntry.add(map.getHex((i + 4), 7));
- }
- addEntryZone(geEntry);
-
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_WESPE);
-
- // hex rows hex row 1 + E2 + C2
- Zone usEntry = new Zone(map, 11);
- usEntry.orientation = Orientation.SOUTH;
- usEntry.add(map.getHex(9, 0));
- usEntry.add(map.getHex(9, 1));
- usEntry.add(map.getHex(10, 2));
- usEntry.add(map.getHex(10, 3));
- usEntry.add(map.getHex(11, 4));
- usEntry.add(map.getHex(11, 5));
- usEntry.add(map.getHex(12, 6));
- usEntry.add(map.getHex(12, 7));
- usEntry.add(map.getHex(13, 8));
- usEntry.add(map.getHex(10, 4));
- usEntry.add(map.getHex(11, 6));
- addEntryZone(usEntry);
-
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
- addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
- addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- }
-}
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleNightAction.java b/core/src/ch/asynk/rustanddust/game/battles/BattleNightAction.java
deleted file mode 100644
index f9817db..0000000
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleNightAction.java
+++ /dev/null
@@ -1,153 +0,0 @@
-package ch.asynk.rustanddust.game.battles;
-
-import ch.asynk.rustanddust.game.Zone;
-import ch.asynk.rustanddust.game.Army;
-import ch.asynk.rustanddust.game.Player;
-import ch.asynk.rustanddust.game.Ctrl;
-import ch.asynk.rustanddust.game.Map;
-import ch.asynk.rustanddust.game.Hex;
-import ch.asynk.rustanddust.game.HexSet;
-import ch.asynk.rustanddust.game.Unit;
-import ch.asynk.rustanddust.game.Unit.UnitId;
-import ch.asynk.rustanddust.ui.Position;
-import ch.asynk.rustanddust.engine.Orientation;
-import ch.asynk.rustanddust.engine.Meteorology;
-
-public class BattleNightAction extends BattleCommon
-{
- public BattleNightAction(Factory factory)
- {
- super(factory);
- name = "Night Action";
- mapType = Factory.MapType.MAP_B;
- }
-
- @Override
- public Position getHudPosition(Player player)
- {
- return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
- }
-
- @Override
- public Player getPlayer()
- {
- if (!gePlayer.isDeploymentDone() || gePlayer.getCurrentTurn() == 1)
- return gePlayer;
- if (gePlayer.getTurnDone() > usPlayer.getTurnDone())
- return usPlayer;
- return gePlayer;
- }
-
- private boolean isClear(Map map, int col, int row)
- {
- Hex hex = map.getHex(col, row);
- Unit unit = hex.getUnit();
- if ((unit != null) && unit.is(Army.GE)) {
- map.selectHex(hex);
- return false;
- }
- map.showMove(hex);
- return true;
- }
-
- public Player checkVictory(Ctrl ctrl)
- {
- if (ctrl.opponent.unitsLeft() == 0)
- return ctrl.player;
-
- if ((ctrl.player.getTurnDone() < 9) || (ctrl.opponent.getTurnDone() < 9))
- return null;
-
- Map map = ctrl.map;
- boolean clear = true;
- clear &= isClear(map, 4, 8);
- clear &= isClear(map, 5, 8);
- clear &= isClear(map, 6, 8);
- clear &= isClear(map, 7, 8);
- clear &= isClear(map, 8, 8);
- clear &= isClear(map, 8, 7);
- clear &= isClear(map, 8, 6);
- boolean upLeft = clear;
- clear = true;
- clear &= isClear(map, 8, 6);
- clear &= isClear(map, 9, 6);
- clear &= isClear(map, 10, 6);
- clear &= isClear(map, 11, 6);
- clear &= isClear(map, 12, 6);
- boolean upRight = clear;
- clear = true;
- clear &= isClear(map, 1, 2);
- clear &= isClear(map, 2, 3);
- clear &= isClear(map, 3, 3);
- clear &= isClear(map, 4, 3);
- clear &= isClear(map, 5, 3);
- clear &= isClear(map, 6, 4);
- clear &= isClear(map, 7, 4);
- clear &= isClear(map, 8, 4);
- boolean bottomLeft = clear;
- clear &= isClear(map, 8, 4);
- clear &= isClear(map, 9, 4);
- clear &= isClear(map, 10, 4);
- clear &= isClear(map, 11, 4);
- clear = true;
- boolean bottomRight = clear;
- // clear &= isClear(map, 8, 6);
- // clear &= isClear(map, 8, 5);
- // clear &= isClear(map, 8, 4);
- // clear = true;
- // boolean link = clear;
-
- if ((!upLeft || !upRight) && (!bottomLeft || !bottomRight))
- return gePlayer;
- return usPlayer;
- }
-
- @Override
- public void setup(Ctrl ctrl, Map map)
- {
- map.meteorology.day = Meteorology.Day.NIGHT;
-
- // hex row I
- Zone geEntry = new Zone(map, 10);
- geEntry.orientation = Orientation.NORTH_EAST;
- for (int i = 0; i < 10; i++)
- geEntry.add(map.getHex(i, 0));
- addEntryZone(geEntry);
-
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
- addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
- addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_INFANTRY);
- addReinforcement(gePlayer, geEntry, UnitId.GE_INFANTRY);
-
- // hex rows A-B
- Zone usEntry = new Zone(map, 19);
- usEntry.orientation = Orientation.SOUTH;
- for (int i = 0; i < 10; i++) {
- usEntry.add(map.getHex((4 + i), 8));
- usEntry.add(map.getHex((3 + i), 6));
- usEntry.add(map.getHex((2 + i), 4));
- usEntry.add(map.getHex((1 + i), 2));
- }
- for (int i = 0; i < 9; i++) {
- usEntry.add(map.getHex((4 + i), 7));
- usEntry.add(map.getHex((3 + i), 5));
- usEntry.add(map.getHex((2 + i), 3));
- }
- addEntryZone(usEntry);
-
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
- addReinforcement(usPlayer, usEntry, UnitId.US_AT_GUN);
- addReinforcement(usPlayer, usEntry, UnitId.US_INFANTRY);
- addReinforcement(usPlayer, usEntry, UnitId.US_INFANTRY);
- }
-}
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleStabToTheFlank.java b/core/src/ch/asynk/rustanddust/game/battles/BattleStabToTheFlank.java
deleted file mode 100644
index c45bac4..0000000
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleStabToTheFlank.java
+++ /dev/null
@@ -1,143 +0,0 @@
-package ch.asynk.rustanddust.game.battles;
-
-import ch.asynk.rustanddust.game.Zone;
-import ch.asynk.rustanddust.game.Army;
-import ch.asynk.rustanddust.game.Player;
-import ch.asynk.rustanddust.game.Ctrl;
-import ch.asynk.rustanddust.game.Map;
-import ch.asynk.rustanddust.game.Hex;
-import ch.asynk.rustanddust.game.HexSet;
-import ch.asynk.rustanddust.game.Unit;
-import ch.asynk.rustanddust.game.Unit.UnitId;
-import ch.asynk.rustanddust.ui.Position;
-import ch.asynk.rustanddust.engine.Orientation;
-
-public class BattleStabToTheFlank extends BattleCommon
-{
- public BattleStabToTheFlank(Factory factory)
- {
- super(factory);
- name = "Stab To The Flank";
- mapType = Factory.MapType.MAP_B;
- }
-
- @Override
- public Position getHudPosition(Player player)
- {
- return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
- }
-
- @Override
- public Player getPlayer()
- {
- if (!usPlayer.isDeploymentDone() || usPlayer.getCurrentTurn() == 1)
- return usPlayer;
- if (usPlayer.getTurnDone() > gePlayer.getTurnDone())
- return gePlayer;
- return usPlayer;
- }
-
- public Player checkVictory(Ctrl ctrl)
- {
- if (ctrl.opponent.unitsLeft() == 0)
- return ctrl.player;
-
- if ((ctrl.player.getTurnDone() < 9) || (ctrl.opponent.getTurnDone() < 9))
- return null;
-
- int gePoints = usPlayer.casualties();
- int usPoints = gePlayer.casualties();
- usPoints += ctrl.map.objectives.count(Army.US);
-
- int withdrawed = usPlayer.withdrawed();
- if (withdrawed == 0)
- gePoints += 1;
- else
- usPoints += withdrawed;
-
- if (usPoints > gePoints)
- return usPlayer;
- else
- return gePlayer;
- }
-
- @Override
- public boolean getReinforcement(Ctrl ctrl, Map map)
- {
- if (ctrl.player.is(Army.US))
- return false;
- if (ctrl.player.getCurrentTurn() != 3)
- return false;
-
- // hex rows I
- Zone geEntry = new Zone(map, 9);
- geEntry.allowedMoves = (Orientation.SOUTH_WEST.s | Orientation.NORTH_WEST.s);
- for (int i = 0; i < 10; i++)
- geEntry.add(map.getHex(i, 0));
- addEntryZone(geEntry);
-
- addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER, true);
-
- return true;
- }
-
- @Override
- public void setup(Ctrl ctrl, Map map)
- {
- // F6, E6
- map.addHoldObjective(5, 3, Army.NONE);
- map.addObjective(6, 4, Army.NONE);
-
- // hex rows D-I
- Zone geEntry = new Zone(map, 57);
- geEntry.orientation = Orientation.NORTH;
- for (int i = 3; i < 12; i++)
- geEntry.add(map.getHex(i, 5));
- for (int i = 2; i < 12; i++)
- geEntry.add(map.getHex(i, 4));
- for (int i = 2; i < 11; i++)
- geEntry.add(map.getHex(i, 3));
- for (int i = 1; i < 11; i++)
- geEntry.add(map.getHex(i, 2));
- for (int i = 1; i < 10; i++)
- geEntry.add(map.getHex(i, 1));
- for (int i = 0; i < 10; i++)
- geEntry.add(map.getHex(i, 0));
-
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
- addReinforcement(gePlayer, geEntry, UnitId.GE_AT_GUN);
- addReinforcement(gePlayer, geEntry, UnitId.GE_INFANTRY);
-
- // hex row I
- Zone usExit = new Zone(map, 10);
- usExit.orientation = Orientation.NORTH_EAST;
- for (int i = 0; i < 10; i++)
- geEntry.add(map.getHex(i, 0));
- addExitZone(usExit);
-
- // hex rows A-B
- Zone usEntry = new Zone(map, 19);
- usEntry.orientation = Orientation.SOUTH_EAST;
- for (int i = 4; i < 13; i++) {
- usEntry.add(map.getHex(i, 8));
- usEntry.add(map.getHex(i, 7));
- }
- usEntry.add(map.getHex(13, 8));
- addEntryZone(usEntry);
-
- addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN_HQ);
- addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN_HQ);
- addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, usExit, UnitId.US_SHERMAN);
- addReinforcement(usPlayer, usEntry, usExit, UnitId.US_INFANTRY);
- addReinforcement(usPlayer, usEntry, usExit, UnitId.US_INFANTRY);
- addReinforcement(usPlayer, usEntry, usExit, UnitId.US_PRIEST);
- }
-}
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
index a237bca..e4bf08f 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java
@@ -20,7 +20,7 @@ public class BattleTest extends BattleCommon
{
super(factory);
name = "*** Test ***";
- mapType = Factory.MapType.MAP_B;
+ mapType = Factory.MapType.MAP_00;
}
@Override
diff --git a/core/src/ch/asynk/rustanddust/game/battles/Factory.java b/core/src/ch/asynk/rustanddust/game/battles/Factory.java
index 0f232c4..fbe6d20 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/Factory.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/Factory.java
@@ -13,12 +13,6 @@ import ch.asynk.rustanddust.game.Unit;
import ch.asynk.rustanddust.game.Unit.UnitId;
import ch.asynk.rustanddust.game.Unit.UnitType;
import ch.asynk.rustanddust.game.Battle;
-import ch.asynk.rustanddust.game.battles.BattleHeadToHead;
-import ch.asynk.rustanddust.game.battles.BattleFrontalAssault;
-import ch.asynk.rustanddust.game.battles.BattleLastStand;
-import ch.asynk.rustanddust.game.battles.BattleCounterAttack;
-import ch.asynk.rustanddust.game.battles.BattleStabToTheFlank;
-import ch.asynk.rustanddust.game.battles.BattleNightAction;
import ch.asynk.rustanddust.game.battles.BattleTest;
public class Factory implements Board.TileBuilder, Disposable
@@ -48,12 +42,6 @@ public class Factory implements Board.TileBuilder, Disposable
this.game = game;
this.assetsLoaded = false;
battles = new Battle[] {
- new BattleHeadToHead(this),
- new BattleFrontalAssault(this),
- new BattleLastStand(this),
- new BattleCounterAttack(this),
- new BattleStabToTheFlank(this),
- new BattleNightAction(this),
new BattleTest(this),
};
}
@@ -87,12 +75,6 @@ public class Factory implements Board.TileBuilder, Disposable
case MAP_00:
m = new Map00(game, "data/map_00.png", "data/hex.png");
break;
- case MAP_A:
- m = new MapA(game, "data/map_a.png", "data/hex.png");
- break;
- case MAP_B:
- m = new MapB(game, "data/map_b.png", "data/hex.png");
- break;
}
return m;
diff --git a/core/src/ch/asynk/rustanddust/game/battles/MapA.java b/core/src/ch/asynk/rustanddust/game/battles/MapA.java
deleted file mode 100644
index 8e772b8..0000000
--- a/core/src/ch/asynk/rustanddust/game/battles/MapA.java
+++ /dev/null
@@ -1,95 +0,0 @@
-package ch.asynk.rustanddust.game.battles;
-
-import ch.asynk.rustanddust.RustAndDust;
-import ch.asynk.rustanddust.engine.Board;
-import ch.asynk.rustanddust.engine.Orientation;
-import ch.asynk.rustanddust.game.Map;
-import ch.asynk.rustanddust.game.Hex;
-
-public class MapA extends Map
-{
- public MapA(final RustAndDust game, String map, String hex)
- {
- super(game, map, hex);
- }
-
- @Override
- protected Board.Config getConfig()
- {
- Board.Config cfg = new Board.Config();
- cfg.cols = 10;
- cfg.rows = 9;
- cfg.x0 = 86;
- cfg.y0 = 182;
- cfg.w = 189;
- cfg.dw = 94;
- cfg.s = 110;
- cfg.dh = 53.6f;
- cfg.h = cfg.s + cfg.dh;
- cfg.slope = (cfg.dh / (float) cfg.dw);
-
- return cfg;
- }
-
- @Override
- protected void setup()
- {
- getHex(5, 1).terrain = Hex.Terrain.HILLS;
- getHex(7, 3).terrain = Hex.Terrain.HILLS;
- getHex(7, 8).terrain = Hex.Terrain.HILLS;
- getHex(8, 8).terrain = Hex.Terrain.HILLS;
-
- getHex(5, 0).terrain = Hex.Terrain.WOODS;
- getHex(6, 0).terrain = Hex.Terrain.WOODS;
- getHex(3, 3).terrain = Hex.Terrain.WOODS;
- getHex(4, 3).terrain = Hex.Terrain.WOODS;
- getHex(10, 7).terrain = Hex.Terrain.WOODS;
- getHex(11, 7).terrain = Hex.Terrain.WOODS;
- getHex(11, 8).terrain = Hex.Terrain.WOODS;
-
- getHex(6, 1).terrain = Hex.Terrain.TOWN;
- getHex(2, 2).terrain = Hex.Terrain.TOWN;
- getHex(6, 4).terrain = Hex.Terrain.TOWN;
- getHex(10, 5).terrain = Hex.Terrain.TOWN;
- getHex(7, 7).terrain = Hex.Terrain.TOWN;
- getHex(4, 6).terrain = Hex.Terrain.TOWN;
-
- getHex(10, 1).terrain = Hex.Terrain.OFFMAP;
- getHex(11, 3).terrain = Hex.Terrain.OFFMAP;
- getHex(12, 5).terrain = Hex.Terrain.OFFMAP;
- getHex(13, 7).terrain = Hex.Terrain.OFFMAP;
-
- int N = Orientation.NORTH.s;
- int S = Orientation.SOUTH.s;
- int NE = Orientation.NORTH_EAST.s;
- int NW = Orientation.NORTH_WEST.s;
- int SE = Orientation.SOUTH_EAST.s;
- int SW = Orientation.SOUTH_WEST.s;
-
- getHex(6, 1).roads = (NW | SW);
- for (int i = 1; i < 11; i++) {
- if (i == 6)
- getHex(i, 2).roads = (NE | S | SW);
- else if (i == 7)
- getHex(i, 2).roads = (N | SE);
- else
- getHex(i, 2).roads = (N | S);
- }
- getHex(6, 3).roads = (NE | SW);
- getHex(6, 4).roads = (N | NE | SW);
- getHex(7, 4).roads = (N | S);
- getHex(8, 4).roads = (NW | S);
- getHex(6, 5).roads = (NE | SW);
- getHex(8, 5).roads = (N | SW);
- getHex(9, 5).roads = (N | S | NE);
- getHex(10, 5).roads = (N | S);
- getHex(11, 5).roads = (N | S);
- getHex(3, 6).roads = (N | S);
- getHex(4, 6).roads = (N | S);
- getHex(5, 6).roads = (N | S);
- getHex(6, 6).roads = (NE | NW | S);
- getHex(8, 6).roads = (NE | SW);
- getHex(7, 7).roads = (N | SE);
- getHex(8, 7).roads = (NE | S);
- }
-}
diff --git a/core/src/ch/asynk/rustanddust/game/battles/MapB.java b/core/src/ch/asynk/rustanddust/game/battles/MapB.java
deleted file mode 100644
index f882f69..0000000
--- a/core/src/ch/asynk/rustanddust/game/battles/MapB.java
+++ /dev/null
@@ -1,93 +0,0 @@
-package ch.asynk.rustanddust.game.battles;
-
-import ch.asynk.rustanddust.RustAndDust;
-import ch.asynk.rustanddust.engine.Board;
-import ch.asynk.rustanddust.engine.Orientation;
-import ch.asynk.rustanddust.game.Map;
-import ch.asynk.rustanddust.game.Hex;
-
-public class MapB extends Map
-{
- public MapB(final RustAndDust game, String map, String hex)
- {
- super(game, map, hex);
- }
-
- @Override
- protected Board.Config getConfig()
- {
- Board.Config cfg = new Board.Config();
- cfg.cols = 10;
- cfg.rows = 9;
- cfg.x0 = 86;
- cfg.y0 = 182;
- cfg.w = 189;
- cfg.dw = 94;
- cfg.s = 110;
- cfg.dh = 53.6f;
- cfg.h = cfg.s + cfg.dh;
- cfg.slope = (cfg.dh / (float) cfg.dw);
-
- return cfg;
- }
-
- @Override
- protected void setup()
- {
- getHex(4, 0).terrain = Hex.Terrain.HILLS;
- getHex(5, 0).terrain = Hex.Terrain.HILLS;
- getHex(1, 1).terrain = Hex.Terrain.HILLS;
- getHex(9, 7).terrain = Hex.Terrain.HILLS;
- getHex(10, 7).terrain = Hex.Terrain.HILLS;
-
- getHex(3, 0).terrain = Hex.Terrain.WOODS;
- getHex(6, 0).terrain = Hex.Terrain.WOODS;
- getHex(8, 1).terrain = Hex.Terrain.WOODS;
- getHex(9, 2).terrain = Hex.Terrain.WOODS;
- getHex(4, 5).terrain = Hex.Terrain.WOODS;
- getHex(5, 6).terrain = Hex.Terrain.WOODS;
- getHex(6, 6).terrain = Hex.Terrain.WOODS;
- getHex(11, 8).terrain = Hex.Terrain.WOODS;
-
- getHex(1, 2).terrain = Hex.Terrain.TOWN;
- getHex(5, 3).terrain = Hex.Terrain.TOWN;
- getHex(6, 4).terrain = Hex.Terrain.TOWN;
- getHex(7, 8).terrain = Hex.Terrain.TOWN;
-
- getHex(10, 1).terrain = Hex.Terrain.OFFMAP;
- getHex(11, 3).terrain = Hex.Terrain.OFFMAP;
- getHex(12, 5).terrain = Hex.Terrain.OFFMAP;
- getHex(13, 7).terrain = Hex.Terrain.OFFMAP;
-
- int N = Orientation.NORTH.s;
- int S = Orientation.SOUTH.s;
- int NE = Orientation.NORTH_EAST.s;
- int NW = Orientation.NORTH_WEST.s;
- int SE = Orientation.SOUTH_EAST.s;
- int SW = Orientation.SOUTH_WEST.s;
-
- getHex(1, 2).roads = (S | NW);
- getHex(2, 3).roads = (SE | N);
- getHex(3, 3).roads = (S | N);
- getHex(4, 3).roads = (S | N);
- getHex(5, 3).roads = (S | NW);
- getHex(6, 4).roads = (SE | N);
- getHex(7, 4).roads = (S | N);
- getHex(8, 4).roads = (S | SW | N);
- getHex(9, 4).roads = (S | N);
- getHex(10, 4).roads = (S | N);
- getHex(11, 4).roads = (S | N);
- getHex(4, 8).roads = (S | N);
- getHex(5, 8).roads = (S | N);
- getHex(6, 8).roads = (S | N);
- getHex(7, 8).roads = (S | N);
- getHex(8, 8).roads = (S | NE);
- getHex(8, 7).roads = (SW | NE);
- getHex(8, 6).roads = (SW | NE | N);
- getHex(8, 5).roads = (SW | NE);
- getHex(9, 6).roads = (S | N);
- getHex(10, 6).roads = (S | N);
- getHex(11, 6).roads = (S | N);
- getHex(12, 6).roads = (S | N);
- }
-}