summaryrefslogtreecommitdiffstats
path: root/core/src/ch/asynk/rustanddust
diff options
context:
space:
mode:
authorJérémy Zurcher <jeremy@asynk.ch>2015-11-05 09:41:13 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-05 09:41:13 +0100
commit523bfbe43633931ef4d2a331969ee9d1a47b9fcd (patch)
treee57d01e364a276e4214a8f8add86b867d3549beb /core/src/ch/asynk/rustanddust
parentaab970b43a20cdb4ddab4ab2f13173e7f615a896 (diff)
downloadRustAndDust-523bfbe43633931ef4d2a331969ee9d1a47b9fcd.zip
RustAndDust-523bfbe43633931ef4d2a331969ee9d1a47b9fcd.tar.gz
add PlayMenu
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
-rw-r--r--core/src/ch/asynk/rustanddust/menu/PlayMenu.java195
1 files changed, 195 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/menu/PlayMenu.java b/core/src/ch/asynk/rustanddust/menu/PlayMenu.java
new file mode 100644
index 0000000..da38dbb
--- /dev/null
+++ b/core/src/ch/asynk/rustanddust/menu/PlayMenu.java
@@ -0,0 +1,195 @@
+package ch.asynk.rustanddust.menu;
+
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.g2d.BitmapFont;
+import com.badlogic.gdx.graphics.g2d.TextureAtlas;
+
+import ch.asynk.rustanddust.ui.Label;
+import ch.asynk.rustanddust.ui.Bg;
+import ch.asynk.rustanddust.ui.Patch;
+import ch.asynk.rustanddust.ui.OkCancel;
+import ch.asynk.rustanddust.RustAndDust;
+
+public class PlayMenu extends Patch
+{
+ public static int PADDING = 40;
+ public static int BTN_PADDING = 10;
+ public static int TITLE_PADDING = 30;
+ public static int VSPACING = 20;
+
+ private final RustAndDust game;
+ private final BitmapFont font;
+
+ private Label title;
+ private Label gameMode;
+ private Label gameModeValue;
+ private float gameModeWidth;
+ private int battleIdx;
+ private Label battle;
+ private Label battleValue;
+ protected Bg okBtn;
+ protected Bg cancelBtn;
+ private OkCancel okCancel;
+
+ public boolean launch;
+
+ public PlayMenu(RustAndDust game, BitmapFont font, TextureAtlas atlas)
+ {
+ super(atlas.createPatch("typewriter"));
+ this.game = game;
+ this.font = font;
+ this.title = new Label(font);
+ this.title.write("- Play");
+ this.gameMode = new Label(font);
+ this.gameMode.write("Game mode");
+ this.gameModeValue = new Label(font);
+ this.okBtn = new Bg(atlas.findRegion("ok"));
+ this.cancelBtn = new Bg(atlas.findRegion("cancel"));
+ this.battle = new Label(font);
+ this.battle.write("Scenario");
+ this.battleValue = new Label(font);
+ this.okCancel = new OkCancel(font, atlas);
+
+ if (game.config.battle == null) {
+ battleIdx = 0;
+ game.config.battle = game.factory.battles[0];
+ } else {
+ for (int i = 0; i < game.factory.battles.length; i++) {
+ if (game.config.battle == game.factory.battles[i]) {
+ battleIdx = i;
+ break;
+ }
+ }
+ }
+ battleValue.write(game.config.battle.getName());
+
+ float w = 0;
+ for(int i = game.config.gameMode.i; ;) {
+ gameModeValue.write(game.config.gameMode.s);
+ if (w < gameModeValue.getWidth())
+ w = gameModeValue.getWidth();
+ game.config.gameMode = game.config.gameMode.next();
+ if (i == game.config.gameMode.i) break;
+ }
+ this.gameModeValue.write(game.config.gameMode.s);
+ this.gameModeWidth = w + 10 + gameMode.getWidth();
+
+ this.visible = false;
+ this.launch = false;
+ }
+
+ public void setPosition()
+ {
+ float h = (title.getHeight() + TITLE_PADDING + (2 * PADDING));
+ h += (gameMode.getHeight() + VSPACING);
+ h += (battle.getHeight());
+
+ float w = gameModeWidth + (2 * PADDING);
+
+ float x = position.getX(w);
+ float y = position.getY(h);
+ setPosition(x, y, w, h);
+
+ okBtn.setPosition((x + w - okBtn.getWidth() + BTN_PADDING), (y - BTN_PADDING));
+ cancelBtn.setPosition((x - BTN_PADDING), okBtn.getY());
+
+ y += PADDING;
+ x += PADDING;
+ float dy = (VSPACING + battle.getHeight());
+
+ battle.setPosition(x, y);
+ battleValue.setPosition((x + battle.getWidth() + 10), y);
+ y += dy;
+ gameMode.setPosition(x, y);
+ gameModeValue.setPosition((x + gameMode.getWidth() + 10), y);
+ y += dy;
+
+ y += (TITLE_PADDING - VSPACING);
+ title.setPosition(x, y);
+ }
+
+ @Override
+ public boolean hit(float x, float y)
+ {
+ if (okCancel.hit(x, y)) {
+ this.visible = true;
+ okCancel.visible = false;
+ return false;
+ }
+
+ if (!visible) return false;
+
+ if (okBtn.hit(x, y)) {
+ return apply();
+ } else if (cancelBtn.hit(x, y)) {
+ return true;
+ } else if (gameMode.hit(x, y) || gameModeValue.hit(x, y)) {
+ cycleGameMode();
+ } else if (battle.hit(x, y) || battleValue.hit(x, y)) {
+ cycleBattle();
+ }
+
+ return false;
+ }
+
+ private boolean apply() {
+ if (!game.config.gameModeImplemented()) {
+ this.visible = false;
+ okCancel.show(String.format("'%s' Game Mode not implemented yet.", game.config.gameMode.s));
+ okCancel.noCancel();
+ } else
+ this.launch = true;
+ return true;
+ }
+
+ private void cycleGameMode()
+ {
+ game.config.gameMode = game.config.gameMode.next();
+ float fx = gameModeValue.getX();
+ float fy = gameModeValue.getY();
+ gameModeValue.write(game.config.gameMode.s);
+ gameModeValue.setPosition(fx, fy);
+ }
+
+ private void cycleBattle()
+ {
+ battleIdx += 1;
+ if (battleIdx >= game.factory.battles.length)
+ battleIdx = 0;
+ game.config.battle = game.factory.battles[battleIdx];
+ float fx = battleValue.getX();
+ float fy = battleValue.getY();
+ battleValue.write(game.config.battle.getName());
+ battleValue.setPosition(fx, fy);
+ }
+
+ @Override
+ public void dispose()
+ {
+ super.dispose();
+ title.dispose();
+ gameMode.dispose();
+ gameModeValue.dispose();
+ battle.dispose();
+ battleValue.dispose();
+ okBtn.dispose();
+ cancelBtn.dispose();
+ okCancel.dispose();
+ }
+
+ @Override
+ public void draw(Batch batch)
+ {
+ okCancel.draw(batch);
+
+ if (!visible) return;
+ super.draw(batch);
+ title.draw(batch);
+ gameMode.draw(batch);
+ gameModeValue.draw(batch);
+ battle.draw(batch);
+ battleValue.draw(batch);
+ okBtn.draw(batch);
+ cancelBtn.draw(batch);
+ }
+}