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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-29 07:53:28 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-29 07:53:28 +0100 |
commit | b49dd88171a0f17b683b10bfc8f86c199ef21c57 (patch) | |
tree | aac9b52c6bc24e38705de126d81126f4507828e8 /core/src/ch/asynk/rustanddust | |
parent | 99f74fefd00c38a815316ed6ec2c84144a1e91ff (diff) | |
download | RustAndDust-b49dd88171a0f17b683b10bfc8f86c199ef21c57.zip RustAndDust-b49dd88171a0f17b683b10bfc8f86c199ef21c57.tar.gz |
HeadedPawn: has a chit, a body and a turret that can aim
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
4 files changed, 74 insertions, 24 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java b/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java index 90b4371..9b4ed83 100644 --- a/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java +++ b/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java @@ -8,7 +8,9 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer; public abstract class HeadedPawn extends Pawn { - private Sprite head; + private Sprite turret; + private Sprite body; + private float turretR; protected Orientation orientation; protected HeadedPawn() @@ -17,10 +19,12 @@ public abstract class HeadedPawn extends Pawn this.orientation = Orientation.KEEP; } - public HeadedPawn(Faction faction, AtlasRegion body, AtlasRegion head, TextureAtlas overlays) + public HeadedPawn(Faction faction, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays) { - super(faction, body, overlays); - this.head = new Sprite(head); + super(faction, chit, overlays); + this.body = new Sprite(body); + this.turret = ((turret == null) ? null : new Sprite(turret)); + this.turretR = 0f; this.orientation = Orientation.KEEP; this.descr += " " + orientation; } @@ -32,10 +36,17 @@ public abstract class HeadedPawn extends Pawn } @Override + public boolean canAim() + { + return (turret != null); + } + + @Override public void setAlpha(float alpha) { super.setAlpha(alpha); - head.setAlpha(alpha); + body.setAlpha(alpha); + if (canAim()) turret.setAlpha(alpha); } @Override @@ -51,23 +62,40 @@ public abstract class HeadedPawn extends Pawn } @Override + public float getTurretRotation() + { + return turretR; + } + + @Override public void setPosition(float x, float y) { super.setPosition(x, y); float cx = x + (getWidth() / 2f); float cy = y + (getHeight() / 2f); - head.setPosition((cx - (head.getWidth() / 2f)), (cy - (head.getHeight() / 2f))); + body.setPosition((cx - (body.getWidth() / 2f)), (cy - (body.getHeight() / 2f))); + if (canAim()) turret.setPosition((cx - (turret.getWidth() / 2f)), (cy - (turret.getHeight() / 2f))); } @Override public void setRotation(float z) { getPosition().z = z; - head.setRotation(z); + body.setRotation(z); + if (canAim()) turret.setRotation(z + turretR); this.orientation = Orientation.fromRotation(z); } @Override + public void setTurretRotation(float r) + { + if (canAim()) { + turretR = r; + turret.setRotation(body.getRotation() + turretR); + } + } + + @Override public void setPosition(float x, float y, float z) { setPosition(x, y); @@ -78,7 +106,8 @@ public abstract class HeadedPawn extends Pawn public void draw(Batch batch) { sprite.draw(batch); - head.draw(batch); + body.draw(batch); + if (canAim()) turret.draw(batch); overlays.draw(batch); } @@ -88,9 +117,14 @@ public abstract class HeadedPawn extends Pawn float w = sprite.getWidth(); float h = sprite.getHeight(); debugShapes.rect(sprite.getX(), sprite.getY(), (w / 2f), (h / 2f), w, h, sprite.getScaleX(), sprite.getScaleY(), sprite.getRotation()); - w = head.getWidth(); - h = head.getHeight(); - debugShapes.rect(head.getX(), head.getY(), (w / 2f), (h / 2f), w, h, head.getScaleX(), head.getScaleY(), head.getRotation()); + w = body.getWidth(); + h = body.getHeight(); + debugShapes.rect(body.getX(), body.getY(), (w / 2f), (h / 2f), w, h, body.getScaleX(), body.getScaleY(), body.getRotation()); + if (canAim()) { + w = turret.getWidth(); + h = turret.getHeight(); + debugShapes.rect(turret.getX(), turret.getY(), (w / 2f), (h / 2f), w, h, turret.getScaleX(), turret.getScaleY(), turret.getRotation()); + } overlays.drawDebug(debugShapes); } } diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/Moveable.java b/core/src/ch/asynk/rustanddust/engine/gfx/Moveable.java index e8790ab..b3f3541 100644 --- a/core/src/ch/asynk/rustanddust/engine/gfx/Moveable.java +++ b/core/src/ch/asynk/rustanddust/engine/gfx/Moveable.java @@ -5,12 +5,15 @@ import ch.asynk.rustanddust.engine.Faction; public interface Moveable extends Drawable { public void setAlpha(float alpha); + public boolean canAim(); public float getX(); public float getY(); public float getWidth(); public float getHeight(); public float getRotation(); + public float getTurretRotation(); public void setPosition(float x, float y); public void setPosition(float x, float y, float r); + public void setTurretRotation(float r); public Faction getFaction(); } diff --git a/core/src/ch/asynk/rustanddust/game/Factory.java b/core/src/ch/asynk/rustanddust/game/Factory.java index d65edd9..fbcd658 100644 --- a/core/src/ch/asynk/rustanddust/game/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/Factory.java @@ -161,17 +161,12 @@ public class Factory implements Board.TileBuilder, Disposable return u; } - private Unit buildUnit(Army army, UnitId id, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String body) + private Unit buildUnit(Army army, UnitId id, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String chit) { - return new Unit(army, id, ut, hq, ace, a, d, cd, m, getUnitRegion(body), getHead(army, body), unitOverlaysAtlas); + return new Unit(army, id, ut, hq, ace, a, d, cd, m, getUnitRegion(chit), getBody(army, chit), getTurret(army, chit), unitOverlaysAtlas); } - private AtlasRegion getUnitRegion(String s) - { - return unitsAtlas.findRegion(s); - } - - private AtlasRegion getHead(Army army, String body) + private AtlasRegion getBody(Army army, String chit) { String head = null; switch(game.config.graphics) { @@ -179,12 +174,29 @@ public class Factory implements Board.TileBuilder, Disposable head = ((army == Army.US) ? "us-head" : "ge-head"); break; case TANKS: - head = body + "-head"; + head = chit + "-head"; break; } return getUnitRegion(head); } + private AtlasRegion getTurret(Army army, String chit) + { + String turret = null; + switch(game.config.graphics) { + case CHITS: + break; + case TANKS: + break; + } + return getUnitRegion(turret); + } + + private AtlasRegion getUnitRegion(String s) + { + return ((s == null) ? null : unitsAtlas.findRegion(s)); + } + public Hex getNewTile(float x, float y, int col, int row, boolean offmap) { Hex hex = new Hex(x, y, col, row, hexOverlaysAtlas, Army.NONE); diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java index 0027a18..a006fb9 100644 --- a/core/src/ch/asynk/rustanddust/game/Unit.java +++ b/core/src/ch/asynk/rustanddust/game/Unit.java @@ -64,9 +64,9 @@ public class Unit extends HeadedPawn private boolean hasMoved; private boolean hasFired; - protected Unit(Army army, AtlasRegion body, AtlasRegion head, TextureAtlas overlays) + protected Unit(Army army, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays) { - super(army, body, head, overlays); + super(army, chit, body, turret, overlays); hq = false; ace = false; @@ -90,9 +90,10 @@ public class Unit extends HeadedPawn this.descr = id.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "/" + cdef + "-" + mp + ")"; } - public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, AtlasRegion body, AtlasRegion head, TextureAtlas overlays) + public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, + AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays) { - this(army, body, head, overlays); + this(army, chit, body, turret, overlays); this.hq = hq; this.ace = ace; this.rng = range; |