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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-09 14:54:01 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-09 14:54:01 +0100 | 
| commit | 5b93add487fc94a1019189b6d406fa7c6317da0a (patch) | |
| tree | 19d1b93c496ae9a4c5ef877d2f1ab8166821c87f /core/src/ch/asynk/rustanddust | |
| parent | 639b08196704f1b73e1665d41db52ece172f85d6 (diff) | |
| download | RustAndDust-5b93add487fc94a1019189b6d406fa7c6317da0a.zip RustAndDust-5b93add487fc94a1019189b6d406fa7c6317da0a.tar.gz | |
StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/map/Map4Commands.java | 5 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/states/StateDeployment.java | 2 | 
2 files changed, 1 insertions, 6 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/map/Map4Commands.java b/core/src/ch/asynk/rustanddust/game/map/Map4Commands.java index 7bb6293..641107d 100644 --- a/core/src/ch/asynk/rustanddust/game/map/Map4Commands.java +++ b/core/src/ch/asynk/rustanddust/game/map/Map4Commands.java @@ -44,11 +44,6 @@ public abstract class Map4Commands extends Map3Animations      // STATES ENTRY -> -    public void showOnBoard(final Unit unit, Hex to, Orientation o) -    { -        setPawnOnto(unit, to, o); -    } -      public boolean setOnBoard(final Unit unit, Hex to, Orientation entry)      {          commands.dispose(unit); diff --git a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java index d34d0dd..5b53f84 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java @@ -102,7 +102,7 @@ public class StateDeployment extends StateCommon          selectedUnit = unit;          selectedHex = upHex;          ctrl.battle.getPlayer().reinforcement.remove(unit); -        map.showOnBoard(unit, upHex, entryZone.orientation); +        map.setOnBoard(unit, upHex, entryZone.orientation);          deployedUnits.add(unit);          entryZone.enable(Hex.AREA, false);          showRotation(unit, upHex); | 
