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authorJérémy Zurcher <jeremy@asynk.ch>2016-02-03 15:50:49 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2016-02-03 15:50:49 +0100
commiteb1b45ec293d3cfbdb099fd7447a7dc33d5643e5 (patch)
tree330c45685a1c3867d87c6a301a7b2bd2e4dc72ea /core/src/ch/asynk/rustanddust
parentff38db7547a7a076947ed45e7fed6c0ee02b90ca (diff)
downloadRustAndDust-eb1b45ec293d3cfbdb099fd7447a7dc33d5643e5.zip
RustAndDust-eb1b45ec293d3cfbdb099fd7447a7dc33d5643e5.tar.gz
Map5Marshal: knows how to load a state
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map5Marshal.java171
1 files changed, 170 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map5Marshal.java b/core/src/ch/asynk/rustanddust/game/map/Map5Marshal.java
index d1c31a4..5e1db49 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map5Marshal.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map5Marshal.java
@@ -8,14 +8,17 @@ import com.badlogic.gdx.utils.JsonValue;
import com.badlogic.gdx.utils.JsonReader;
import com.badlogic.gdx.utils.JsonWriter.OutputType;
-import ch.asynk.rustanddust.engine.Move;
import ch.asynk.rustanddust.engine.Tile;
+import ch.asynk.rustanddust.engine.Path;
+import ch.asynk.rustanddust.engine.Move;
+import ch.asynk.rustanddust.engine.Orientation;
import ch.asynk.rustanddust.engine.SelectedTile;
import ch.asynk.rustanddust.RustAndDust;
import ch.asynk.rustanddust.game.Hex;
import ch.asynk.rustanddust.game.Battle;
import ch.asynk.rustanddust.game.Player;
+import ch.asynk.rustanddust.game.Army;
import ch.asynk.rustanddust.game.Unit;
import ch.asynk.rustanddust.game.UnitList;
import ch.asynk.rustanddust.game.Order;
@@ -25,6 +28,7 @@ import ch.asynk.rustanddust.game.Engagement;
public abstract class Map5Marshal extends Map4Orders
{
private static StringWriter writer = new StringWriter(2048);
+ private static UnitList units = new UnitList(30);
public Map5Marshal(final RustAndDust game, Texture map, SelectedTile hex)
{
@@ -218,4 +222,169 @@ public abstract class Map5Marshal extends Map4Orders
}
json.writeObjectEnd();
}
+
+ // LOAD
+ public void load(String payload, Player[] players)
+ {
+ units.clear();
+ JsonValue root = new JsonReader().parse(payload);
+ players[0] = loadPlayer(root.get("players").get(0));
+ players[1] = loadPlayer(root.get("players").get(1));
+ loadMap(root.get("map"));
+ loadOrders(root.get("orders"));
+ units.clear();
+ }
+
+ private Player loadPlayer(JsonValue v)
+ {
+ Player p = new Player(v.getInt("id"), Army.valueOf(v.getString("a")));
+ JsonValue a = v.get("v");
+ p.setTurn(a.getInt(0), a.getInt(1), a.getInt(2));
+ p.actionCount = a.getInt(3);
+ p.objectivesWon = a.getInt(4);
+ p.engagementWon = a.getInt(5);
+ p.engagementLost = a.getInt(6);
+
+ a = v.get("Us");
+ for (int i = 0; i < a.size; i++)
+ p.units.add(loadUnit(a.get(i), true));
+ a = v.get("Cs");
+ for (int i = 0; i < a.size; i++)
+ p.casualties.add(loadUnit(a.get(i), false));
+ a = v.get("Rs");
+ for (int i = 0; i < a.size; i++)
+ p.reinforcement.add(loadUnit(a.get(i), false));
+ a = v.get("Ws");
+ for (int i = 0; i < a.size; i++)
+ p.withdrawed.add(loadUnit(a.get(i), false));
+
+ return p;
+ }
+
+ private Unit loadUnit(JsonValue v, boolean pos)
+ {
+ int unitId = v.getInt("id");
+ Unit.UnitCode code = Unit.UnitCode.valueOf(v.getString("code"));
+ JsonValue a = v.get("v");
+ Unit u = game.factory.getUnit(code, a.getBoolean(0), a.getBoolean(1));
+ u.hasMoved = a.getBoolean(2);
+ u.hasFired = a.getBoolean(3);
+ u.id = unitId;
+ if (pos) {
+ a = v.get("p");
+ Hex h = getHex(a.getInt(0), a.getInt(1));
+ u.setRotation(a.getInt(2));
+ showOnBoard(u, h, Orientation.fromRotation(a.getInt(2)));
+ }
+ units.add(u);
+ return u;
+ }
+
+ private void loadMap(JsonValue v)
+ {
+ JsonValue a = v.get("o");
+ for (int i = 0; i < a.size; i++) {
+ JsonValue o = a.get(i);
+ Hex h = getHex(o.get("p").getInt(0), o.get("p").getInt(1));
+ Army army = Army.valueOf(o.getString("army"));
+ h.claim(army);
+ showObjective(h, army);
+ }
+ }
+
+ private void loadOrders(JsonValue v)
+ {
+ for (int i = 0; i < v.size; i++) {
+ JsonValue o = v.get(i);
+ Order order = null;
+ switch(Order.OrderType.valueOf(o.getString("type"))) {
+ case MOVE:
+ order = loadMoveOrder(o);
+ break;
+ case ENGAGE:
+ order = loadEngageOrder(o);
+ break;
+ case PROMOTE:
+ order = loadPromoteOrder(o);
+ break;
+ }
+ orders.add(order);
+ }
+ }
+
+ private Order loadMoveOrder(JsonValue v)
+ {
+ Unit unit = findById(v.getInt("id"));
+ Hex from = loadHex(v, "from");
+ Hex to = loadHex(v, "to");
+ Orientation orientation = Orientation.fromRotation(v.get("to").getInt(2));
+ if (unit == null) return null;
+
+ Path path = null;
+ JsonValue p = v.get("path");
+ if (p != null) {
+ path = Path.get(p.size);
+ for (int i = 0; i < p.size; i++) {
+ JsonValue h = p.get(i);
+ path.tiles.add(getHex(h.getInt(0), h.getInt(1)));
+ }
+ }
+
+ Move move = Move.get(unit, from, to, orientation, path);
+ Order o = Order.get();
+ o.setMove(unit, move);
+ o.unitHex = from;
+ return o;
+ }
+
+ private Order loadEngageOrder(JsonValue v)
+ {
+ Order o = Order.get();
+ JsonValue a = v.get("units");
+ o.setEngage(findById(a.getInt(0)), findById(a.getInt(1)));
+
+ a = v.get("dice");
+ o.engagement.d1 = a.getInt(0);
+ o.engagement.d2 = a.getInt(1);
+ o.engagement.d3 = a.getInt(2);
+ o.engagement.d4 = a.getInt(3);
+
+ a = v.get("res");
+ o.engagement.success = a.getBoolean(0);
+ o.engagement.attackSum = a.getInt(1);
+ o.engagement.defenseSum = a.getInt(2);
+
+ a = v.get("assists");
+ for (int i = 0; i < a.size; i++)
+ o.engagement.assists.add(findById(a.getInt(i)));
+
+ return o;
+ }
+
+ private Order loadPromoteOrder(JsonValue v)
+ {
+ Unit unit = findById(v.getInt("id"));
+ if (unit == null) return null;
+
+ Order o = Order.get();
+ o.setPromote(unit);
+ return o;
+ }
+
+ private Hex loadHex(JsonValue v, String key)
+ {
+ JsonValue p = v.get(key);
+ if (p == null) return null;
+ return getHex(p.getInt(0), p.getInt(1));
+ }
+
+ private static Unit findById(int id)
+ {
+ for (Unit u : units) {
+ if (u.id == id)
+ return u;
+ }
+ RustAndDust.error(String.format("loadPromoteOrder: unable to find unit %d", id));
+ return null;
+ }
}