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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-30 16:09:06 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-30 16:09:06 +0200 | 
| commit | 007f93a4fcc3c36a4d1f2730ee63587e8769f4be (patch) | |
| tree | d55589d5816de349291239e55fd331d879ab9fb2 /core/src/ch/asynk/rustanddust | |
| parent | 80245aa6e0ab38354a488ff91ce068e27b6acbab (diff) | |
| download | RustAndDust-007f93a4fcc3c36a4d1f2730ee63587e8769f4be.zip RustAndDust-007f93a4fcc3c36a4d1f2730ee63587e8769f4be.tar.gz  | |
Ctrl: completeReplayStep() does AP burn down, completeReplay() check for turn end
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 16 | 
1 files changed, 13 insertions, 3 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index 522b562..01dc202 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -281,7 +281,7 @@ public abstract class Ctrl implements Disposable          if (stateType == StateType.ANIMATION) {              this.blockMap = hud.dialogActive();              if (nextState == StateType.REPLAY) -                completeReplay(); +                completeReplayStep();          }          hud.playerInfo.blockEndOfTurn(nextState != StateType.SELECT); @@ -305,7 +305,7 @@ public abstract class Ctrl implements Disposable              case DEPLOYMENT:                  return completeDeployment();              case REPLAY: -                return battle.getState(); +                return completeReplay();              default:                  return completeAction();          } @@ -352,7 +352,17 @@ public abstract class Ctrl implements Disposable          return nextState;      } -    private void completeReplay() +    private StateType completeReplay() +    { +        if (battle.getPlayer().apExhausted()) { +            return StateType.TURN_OVER; +        } else if (!battle.getPlayer().canDoSomething()) { +            return StateType.TURN_OVER; +        } else +            return battle.getState(); +    } + +    private void completeReplayStep()      {          StateType nextState = replayState.execute();  | 
