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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-01-25 12:59:47 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-01-27 22:26:28 +0100 |
commit | ea54afb0ce7fe12d5f96114d767244e7505a8a5c (patch) | |
tree | 6ae165ae965fba71addb6c72f1262b109f9f2057 /android/assets/sounds/infantry_fire.mp3 | |
parent | bab2b2f6d21d41e446342683d4351575b37d3f14 (diff) | |
download | RustAndDust-ea54afb0ce7fe12d5f96114d767244e7505a8a5c.zip RustAndDust-ea54afb0ce7fe12d5f96114d767244e7505a8a5c.tar.gz |
Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at turn start
Diffstat (limited to 'android/assets/sounds/infantry_fire.mp3')
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