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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-12 15:25:59 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-12 15:25:59 +0200 |
commit | a73e8da681577e8b28a176dae366fd708b80ed73 (patch) | |
tree | 2062f7a898571450b1452385d2f4633811b859b6 /android/assets/skin/uiskin.json | |
parent | 0b45d496943a108c6971abc4f7d2a89fc1b636f3 (diff) | |
download | RustAndDust-a73e8da681577e8b28a176dae366fd708b80ed73.zip RustAndDust-a73e8da681577e8b28a176dae366fd708b80ed73.tar.gz |
add simple skin from libgdx tests
Diffstat (limited to 'android/assets/skin/uiskin.json')
-rw-r--r-- | android/assets/skin/uiskin.json | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/android/assets/skin/uiskin.json b/android/assets/skin/uiskin.json new file mode 100644 index 0000000..5b18e4c --- /dev/null +++ b/android/assets/skin/uiskin.json @@ -0,0 +1,64 @@ +{ +com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } }, +com.badlogic.gdx.graphics.Color: { + green: { a: 1, b: 0, g: 1, r: 0 }, + white: { a: 1, b: 1, g: 1, r: 1 }, + red: { a: 1, b: 0, g: 0, r: 1 }, + black: { a: 1, b: 0, g: 0, r: 0 } +}, +com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: { + dialogDim: { name: white, color: { r: 0, g: 0, b: 0, a: 0.45 } } +}, +com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: { + default: { down: default-round-down, up: default-round }, + toggle: { down: default-round-down, checked: default-round-down, up: default-round } +}, +com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: { + default: { down: default-round-down, up: default-round, font: default-font, fontColor: white }, + toggle: { down: default-round-down, up: default-round, checked: default-round-down, font: default-font, fontColor: white, downFontColor: red } +}, +com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: { + default: { vScroll: default-scroll, hScrollKnob: default-round-large, background: default-rect, hScroll: default-scroll, vScrollKnob: default-round-large } +}, +com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle: { + default: { + font: default-font, fontColor: white, background: default-select, + scrollStyle: default, + listStyle: { font: default-font, selection: default-select-selection } + } +}, +com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle: { + default-vertical: { handle: default-splitpane-vertical }, + default-horizontal: { handle: default-splitpane } +}, +com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: { + default: { titleFont: default-font, background: default-window, titleFontColor: white }, + dialog: { titleFont: default-font, background: default-window, titleFontColor: white, stageBackground: dialogDim } +}, +com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle: { + default-horizontal: { background: default-slider, knob: default-slider-knob }, + default-vertical: { background: default-slider, knob: default-round-large } +}, +com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: { + default-horizontal: { background: default-slider, knob: default-slider-knob }, + default-vertical: { background: default-slider, knob: default-round-large } +}, +com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: { + default: { font: default-font, fontColor: white } +}, +com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: { + default: { selection: selection, background: textfield, font: default-font, fontColor: white, cursor: cursor } +}, +com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: { + default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white } +}, +com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: { + default: { fontColorUnselected: white, selection: selection, fontColorSelected: white, font: default-font } +}, +com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: { + default: { background: default-pane, knob: default-round-large } +}, +com.badlogic.gdx.scenes.scene2d.ui.Tree$TreeStyle: { + default: { minus: tree-minus, plus: tree-plus, selection: default-select-selection } +} +} |