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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-27 22:59:28 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-27 22:59:28 +0200 |
commit | cea2deb7e2106f9d53f08a80b8cf3c66ed80d0b3 (patch) | |
tree | 799c1146b0344c94ce9d36ed2506fb2b9d1cd5d3 /android/assets/loading.pack | |
parent | 296f56aab97d8cf38aa04ec4d7af18b8330369a1 (diff) | |
download | RustAndDust-cea2deb7e2106f9d53f08a80b8cf3c66ed80d0b3.zip RustAndDust-cea2deb7e2106f9d53f08a80b8cf3c66ed80d0b3.tar.gz |
Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(cx,cy)
Diffstat (limited to 'android/assets/loading.pack')
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