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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-21 03:49:21 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-21 03:49:21 +0200 |
commit | 701875199e11bb1e429ee9127eaf907ba5edcd8f (patch) | |
tree | ee626044c230f9062b3f471c7141614342c0bffd /android/assets/badlogic.jpg | |
parent | f4e49f103cb6a4ac1c62b20d1d369fcfa965c2a9 (diff) | |
download | RustAndDust-701875199e11bb1e429ee9127eaf907ba5edcd8f.zip RustAndDust-701875199e11bb1e429ee9127eaf907ba5edcd8f.tar.gz |
Map and MapNode update
has:
- a list of Tiles to draw, which draw the top Pawn if some
- a list of animated Pawns to draw
- a list of current animations
- a list of animations to be
knows how to:
- draw itself, then the Tiles then the Pawns from the above lists
- draw in debug mode
- apply translation transformation of position is not 0,0
- animate Pawns and manage the above lists
Diffstat (limited to 'android/assets/badlogic.jpg')
0 files changed, 0 insertions, 0 deletions