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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-29 16:24:24 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-29 16:24:24 +0100
commitfe4be61e3985ae3739237cfecb16dcb8fa79551e (patch)
tree03c17ed452cefaed9730268ecd12a9b5b35b6ec9 /TODO
parent1a44e95b78a731d5cd6457ba56e02f3160412f42 (diff)
downloadRustAndDust-fe4be61e3985ae3739237cfecb16dcb8fa79551e.zip
RustAndDust-fe4be61e3985ae3739237cfecb16dcb8fa79551e.tar.gz
update TODO
Diffstat (limited to 'TODO')
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1 files changed, 3 insertions, 13 deletions
diff --git a/TODO b/TODO
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Tile:
- + a center (Vector2) to position overlays and center pawns on it
- + multiple overlays (path,attack,wrecked,special terrains) centered on it
- + a stack of pawn
- automatic overlays to show unit stack depth
-
Pawn:
- + a position (Vector3) to position overlays
- + an image
- + multiple overlays centered on it
- + prevPosition to revert last move
-
+ -
Board:
- support different grid direction
Board.Orientation offset
inverted even/odd row scheme
+ - merge SearchBoard with Board ??
Game:
- End Turn button in Select State
- attack
- infantry move after won fight
- add options to hide moves/targets/assists even in action
-
-Hex, Unit:
- - Hex overlays should be static terrain
- - Unit Overlay should be selected, move, attack, attack assisst, has moved, has fired ...
+ - HUD position left/right