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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-31 15:45:58 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-31 15:45:58 +0100
commitea211dc3b942c26874fecf6812d4894a364dfc07 (patch)
tree18b70d9191ca4e042c57bdf6fab5fa74a9621342 /TODO
parentf2b3e093d2602bafa0669ef90a376a75cf4b7489 (diff)
downloadRustAndDust-ea211dc3b942c26874fecf6812d4894a364dfc07.zip
RustAndDust-ea211dc3b942c26874fecf6812d4894a364dfc07.tar.gz
Map,States: implement infantry move after successfull attack
Diffstat (limited to 'TODO')
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1 files changed, 0 insertions, 2 deletions
diff --git a/TODO b/TODO
index 09b0b90..427e944 100644
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@@ -12,8 +12,6 @@ Board:
Game:
- End Turn button in Select State
- - attack
- - infantry move after won fight
- Ace -> may reroll the dice
- add options to hide moves/targets/assists even in action
- HUD position left/right