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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-31 15:45:58 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-31 15:45:58 +0100 |
commit | ea211dc3b942c26874fecf6812d4894a364dfc07 (patch) | |
tree | 18b70d9191ca4e042c57bdf6fab5fa74a9621342 /TODO | |
parent | f2b3e093d2602bafa0669ef90a376a75cf4b7489 (diff) | |
download | RustAndDust-ea211dc3b942c26874fecf6812d4894a364dfc07.zip RustAndDust-ea211dc3b942c26874fecf6812d4894a364dfc07.tar.gz |
Map,States: implement infantry move after successfull attack
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -12,8 +12,6 @@ Board: Game: - End Turn button in Select State - - attack - - infantry move after won fight - Ace -> may reroll the dice - add options to hide moves/targets/assists even in action - HUD position left/right |