summaryrefslogtreecommitdiffstats
path: root/TODO
diff options
context:
space:
mode:
authorJérémy Zurcher <jeremy@asynk.ch>2014-09-30 10:09:11 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-30 10:09:11 +0200
commita0273d8e7e4f589d68e0147e00f2c63c1ba7f2e0 (patch)
treebcd9a0f9cfe0f1ebfc27c21ea3be8a668dd9c08f /TODO
parent531ad5e25045479b1f61dab8f633eb06936139cd (diff)
downloadRustAndDust-a0273d8e7e4f589d68e0147e00f2c63c1ba7f2e0.zip
RustAndDust-a0273d8e7e4f589d68e0147e00f2c63c1ba7f2e0.tar.gz
update TODO
Diffstat (limited to 'TODO')
-rw-r--r--TODO10
1 files changed, 6 insertions, 4 deletions
diff --git a/TODO b/TODO
index ab01946..0bcd9b1 100644
--- a/TODO
+++ b/TODO
@@ -2,10 +2,10 @@
fix resize issues
Board
- - build possible attacks List<GridPoint2>
- build possible assits List<Pawn / GridPoint2>
- - support Orientation offset
- - support inverted even/odd row scheme
+ - support different Tiles layout
+ Board.Orientation offset
+ inverted even/odd row scheme
Tile
- automatic overlays to show unit stack depth
@@ -13,9 +13,11 @@ Tile
Pawn
- public abstract boolean isUnit(); => unit stack depth
-might think about decorator pattern for overlays
+Maybe ???
+
+might think about decorator pattern for overlays
us decorator pattern, No can Do ??