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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-01-18 10:06:02 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-01-18 10:06:02 +0100 |
commit | 0e4ff230d9de64864500fd60386a4584ac89f755 (patch) | |
tree | 22558f7ec535695fcedf6159b5c6b53c55dcdac7 /TODO | |
parent | 80d112498d3dbf5226490687d38e3059a18cc578 (diff) | |
download | RustAndDust-0e4ff230d9de64864500fd60386a4584ac89f755.zip RustAndDust-0e4ff230d9de64864500fd60386a4584ac89f755.tar.gz |
update TODO
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 37 |
1 files changed, 1 insertions, 36 deletions
@@ -1,9 +1,4 @@ -BUGS: - - check break moves - - check exit moves - TODO: - - improve AP image - turret aiming sound - battle description - moving cloudy sky overlay @@ -11,41 +6,11 @@ TODO: - 9.6 improved position as trait on Unit ?? - 6.3 Russian mass activation - 8.6 Russian fire restrictions - - tutorial - - moves - - HQ moves - - objectives - - engagement NEXT: + - option rotate head/pawn - support different board layout - north orientation - hex orientation - inverted even/odd row scheme - automatic overlays to show unit stack depth - - option rotate head/pawn - - -RESOURCES - - better to track installation: - - http://android-developers.blogspot.ch/2011/03/identifying-app-installations.html - - - integrate native android stuff in libgdx: - - https://code.google.com/p/libgdx-users/wiki/IntegratingAndroidNativeUiElements - - - crypt: - - https://code.google.com/p/gwt-crypto/ - - - font: - - http://kvazars.com/littera/ - - - device unique ID: - final TelephonyManager tm = (TelephonyManager) getBaseContext().getSystemService(Context.TELEPHONY_SERVICE); - - final String tmDevice, tmSerial, androidId; - tmDevice = "" + tm.getDeviceId(); - tmSerial = "" + tm.getSimSerialNumber(); - androidId = "" + android.provider.Settings.Secure.getString(getContentResolver(), android.provider.Settings.Secure.ANDROID_ID); - - UUID deviceUuid = new UUID(androidId.hashCode(), ((long)tmDevice.hashCode() << 32) | tmSerial.hashCode()); - String deviceId = deviceUuid.toString(); |