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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-29 16:24:24 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-29 16:24:24 +0100 | 
| commit | fe4be61e3985ae3739237cfecb16dcb8fa79551e (patch) | |
| tree | 03c17ed452cefaed9730268ecd12a9b5b35b6ec9 /TODO | |
| parent | 1a44e95b78a731d5cd6457ba56e02f3160412f42 (diff) | |
| download | RustAndDust-fe4be61e3985ae3739237cfecb16dcb8fa79551e.zip RustAndDust-fe4be61e3985ae3739237cfecb16dcb8fa79551e.tar.gz | |
update TODO
Diffstat (limited to 'TODO')
| -rw-r--r-- | TODO | 16 | 
1 files changed, 3 insertions, 13 deletions
| @@ -1,28 +1,18 @@  Tile: -    + a center (Vector2) to position overlays and center pawns on it -    + multiple overlays (path,attack,wrecked,special terrains) centered on it -    + a stack of pawn      - automatic overlays to show unit stack depth -  Pawn: -    + a position (Vector3) to position overlays -    + an image -    + multiple overlays centered on it -    + prevPosition to revert last move - +    -  Board:      - support different grid direction          Board.Orientation offset          inverted even/odd row scheme +    - merge SearchBoard with Board ??  Game:      - End Turn button in Select State      - attack          - infantry move after won fight      - add options to hide moves/targets/assists even in action - -Hex, Unit: -    - Hex overlays should be static terrain -    - Unit Overlay should be selected, move, attack, attack assisst, has moved, has fired ... +    - HUD position left/right | 
