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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-12-18 15:33:09 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-12-18 15:33:09 +0100 | 
| commit | c2b247ae75d4825b33a5b328c9ef62952b5bfaa1 (patch) | |
| tree | b0b5597688b1f47e424e818df6bd2d37772e1836 /TODO | |
| parent | c5df6133eec3a97ae7e5a7c5b310bf0be45bafe6 (diff) | |
| download | RustAndDust-c2b247ae75d4825b33a5b328c9ef62952b5bfaa1.zip RustAndDust-c2b247ae75d4825b33a5b328c9ef62952b5bfaa1.tar.gz | |
update TODO
Diffstat (limited to 'TODO')
| -rw-r--r-- | TODO | 44 | 
1 files changed, 22 insertions, 22 deletions
| @@ -2,10 +2,7 @@ BUGS:      - resize -> Hud issues  TODO: -    - Animations -        - selected Hex -        - infantry move sound -        - infantry shot +    - infantry move sound      - tutorial          - moves          - HQ moves @@ -14,6 +11,10 @@ TODO:      - correctly dispose of everything at the end of a game      - pause / resume      - maybe do not need cancel button in engagement and HQ mode, but must support canCancel option +    - desktop config : +        - config.fullscreen = false; +        - config.forceExit = true; +        - config.vSyncEnabled = true;  NEXT:      - support different board layout @@ -22,28 +23,27 @@ NEXT:          - inverted even/odd row scheme      - automatic overlays to show unit stack depth -device unique ID: -    final TelephonyManager tm = (TelephonyManager) getBaseContext().getSystemService(Context.TELEPHONY_SERVICE); -    final String tmDevice, tmSerial, androidId; -    tmDevice = "" + tm.getDeviceId(); -    tmSerial = "" + tm.getSimSerialNumber(); -    androidId = "" + android.provider.Settings.Secure.getString(getContentResolver(), android.provider.Settings.Secure.ANDROID_ID); +RESOURCES +    - better to track installation: +        - http://android-developers.blogspot.ch/2011/03/identifying-app-installations.html -    UUID deviceUuid = new UUID(androidId.hashCode(), ((long)tmDevice.hashCode() << 32) | tmSerial.hashCode()); -    String deviceId = deviceUuid.toString(); +    - integrate native android stuff in libgdx: +        - https://code.google.com/p/libgdx-users/wiki/IntegratingAndroidNativeUiElements -better to track installation: -    http://android-developers.blogspot.ch/2011/03/identifying-app-installations.html +    - crypt: +        - https://code.google.com/p/gwt-crypto/ +    - font: +        - http://kvazars.com/littera/ -integrate native android stuff in libgdx: -    https://code.google.com/p/libgdx-users/wiki/IntegratingAndroidNativeUiElements +    - device unique ID: +        final TelephonyManager tm = (TelephonyManager) getBaseContext().getSystemService(Context.TELEPHONY_SERVICE); +        final String tmDevice, tmSerial, androidId; +        tmDevice = "" + tm.getDeviceId(); +        tmSerial = "" + tm.getSimSerialNumber(); +        androidId = "" + android.provider.Settings.Secure.getString(getContentResolver(), android.provider.Settings.Secure.ANDROID_ID); -crypt: -    https://code.google.com/p/gwt-crypto/ - - -font: -    http://kvazars.com/littera/ +        UUID deviceUuid = new UUID(androidId.hashCode(), ((long)tmDevice.hashCode() << 32) | tmSerial.hashCode()); +        String deviceId = deviceUuid.toString(); | 
