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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-22 17:25:56 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-22 17:25:56 +0200 | 
| commit | 0c11a6545b9d184e5600b67b7996503c628d179f (patch) | |
| tree | 6172760aed415cb3d85f56b33ad6ca8c65ad7399 | |
| parent | 7f276f3b8f6f4f0c453757ecb691a8b40130fccb (diff) | |
| download | RustAndDust-0c11a6545b9d184e5600b67b7996503c628d179f.zip RustAndDust-0c11a6545b9d184e5600b67b7996503c628d179f.tar.gz | |
add TODO
| -rw-r--r-- | TODO | 19 | 
1 files changed, 19 insertions, 0 deletions
| @@ -0,0 +1,19 @@ +fix commit names + +fix resize issues + +Board +    - build possible moves List<GridPoint3> +    - build possible attacks List<GridPoint3> +    - build possible assits List<PawnGridPoint3 ??> +    - add debug mode: click out of mpa -> circle through show ROADS TOWN HILLS +    - support Orientation offset +    - support inverted even/odd row scheme + +Tile +    - automatic overlays to show unit stack depth + +Pawn +    - public abstract boolean isUnit(); => unit stack depth + +might think about decorator pattern for overlays | 
