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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-10 11:10:44 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-10 11:10:44 +0100 |
commit | e70469fb5a0bd150427f8af1108e48b8f4625376 (patch) | |
tree | 040940c695bb5e1d7b78c47ffa975bebdd9e4afe | |
parent | bbcd4c221a591a6357d09cc992c7cf3a0349adce (diff) | |
download | RustAndDust-e70469fb5a0bd150427f8af1108e48b8f4625376.zip RustAndDust-e70469fb5a0bd150427f8af1108e48b8f4625376.tar.gz |
add game/hud/ActionButtons
-rw-r--r-- | core/src/ch/asynk/tankontank/game/hud/ActionButtons.java | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java b/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java new file mode 100644 index 0000000..00249f6 --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/hud/ActionButtons.java @@ -0,0 +1,199 @@ +package ch.asynk.tankontank.game.hud; + +import com.badlogic.gdx.graphics.g2d.Batch; +import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.g2d.TextureRegion; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer; + +import ch.asynk.tankontank.game.Ctrl; +import ch.asynk.tankontank.game.State.StateType; + +public class ActionButtons extends Bg +{ + private final Ctrl ctrl; + + public enum Buttons { + NONE(-1, 0), + MOVE(0, 1), + ROTATE( 1, 2), + PROMOTE(2, 4), + ATTACK(3, 8), + DONE(4, 16), + ABORT(5, 32), + LAST(6, 0); + + Buttons(int i, int b) + { + this.i = i; + this.b = b; + } + + public int i; + public int b; + } + + public float padding; + private int idx; + private Button buttons []; + private StateType states []; + private Position position; + + public ActionButtons(Ctrl ctrl, TextureRegion region, TextureAtlas atlas, float padding) + { + super(region); + this.ctrl = ctrl; + this.padding = padding; + this.visible = false; + this.position = Position.TOP_RIGHT; + this.idx = Buttons.NONE.i; + + this.buttons = new Button[Buttons.LAST.i]; + this.buttons[Buttons.MOVE.i] = new Button(atlas, "btn-move"); + this.buttons[Buttons.ROTATE.i] = new Button(atlas, "btn-rotate"); + this.buttons[Buttons.PROMOTE.i] = new Button(atlas, "btn-promote"); + this.buttons[Buttons.ATTACK.i] = new Button(atlas, "btn-attack"); + this.buttons[Buttons.DONE.i] = new Button(atlas, "btn-check"); + this.buttons[Buttons.ABORT.i] = new Button(atlas, "btn-cancel"); + + this.states = new StateType[Buttons.LAST.i]; + this.states[Buttons.MOVE.i] = StateType.MOVE; + this.states[Buttons.ROTATE.i] = StateType.ROTATE; + this.states[Buttons.PROMOTE.i] = StateType.PROMOTE; + this.states[Buttons.ATTACK.i] = StateType.ATTACK; + this.states[Buttons.DONE.i] = StateType.DONE; + this.states[Buttons.ABORT.i] = StateType.ABORT; + } + + @Override + public void dispose() + { + super.dispose(); + for (int i = 0; i < Buttons.LAST.i; i++) + buttons[i].dispose(); + } + + public void setPositon(Position position) + { + this.position = position; + } + + public void setUp(Buttons b) + { + buttons[b.i].setUp(); + } + + public void setDown(Buttons b) + { + buttons[b.i].setDown(); + } + + public void setOn(Buttons b) + { + buttons[b.i].setOn(); + } + + public void hide() + { + for (int i = 0; i < Buttons.LAST.i; i++) + buttons[i].hide(); + this.visible = false; + } + + private float setButton(Button btn, float x, float y) + { + btn.visible = true; + btn.setPosition(x, y); + return (y + btn.getHeight() + padding); + } + + public void show(int bits) + { + int b = bits; + int count = 0; + while (b > 0) { + if ((b & 0x01) == 1) + count += 1; + b /= 2; + } + + if (count == 0) { + this.visible = false; + return; + } + + rect.width = (buttons[0].getWidth() + (2 * padding)); + rect.height = ((buttons[0].getHeight() * count) + ((count + 1) * padding)); + rect.x = position.getX(rect.width); + rect.y = position.getY(rect.height); + + float x = (rect.x + padding); + float y = (rect.y + padding); + + b = 1; + for (int i = 0; i < Buttons.LAST.i; i++) { + if ((bits & b) == b) + y = setButton(buttons[i], x, y); + else + buttons[i].hide(); + b *= 2; + } + + this.visible = true; + } + + public boolean touchDown(float x, float y) + { + idx = Buttons.NONE.i; + + if (!super.hit(x,y)) + return false; + + for (int i = 0; i < Buttons.LAST.i; i++) { + if (buttons[i].hit(x, y)) { + idx = i; + break; + } + } + + if (idx != Buttons.NONE.i) + buttons[idx].setDown(); + + return (idx != Buttons.NONE.i); + } + + public boolean touchUp(float x, float y) + { + if (idx == Buttons.NONE.i) + return false; + + boolean ret = false; + + if (super.hit(x,y) && buttons[idx].hit(x, y)) { + ctrl.setState(states[idx]); + ret = true; + } else + buttons[idx].setUp(); + + idx = Buttons.NONE.i; + + return ret; + } + + @Override + public void draw(Batch batch) + { + if (!visible) return; + super.draw(batch); + for (int i = 0; i < Buttons.LAST.i; i++) + buttons[i].draw(batch); + } + + @Override + public void drawDebug(ShapeRenderer shapes) + { + if (!visible) return; + super.drawDebug(shapes); + for (int i = 0; i < Buttons.LAST.i; i++) + buttons[i].drawDebug(shapes); + } +} |