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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-03 15:44:41 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-03 15:44:41 +0200 |
commit | 84c3b22bdead9d5017fa3856684a21b7fd0af236 (patch) | |
tree | 82e8f1a7bf987f45964dc1f46d8be3f175d95ea0 | |
parent | 465d4b3ad58eb596fe1e309992a3f0db50617391 (diff) | |
download | RustAndDust-84c3b22bdead9d5017fa3856684a21b7fd0af236.zip RustAndDust-84c3b22bdead9d5017fa3856684a21b7fd0af236.tar.gz |
Pawn: slow dawn pawn move animation
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/Pawn.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Pawn.java b/core/src/ch/asynk/tankontank/engine/Pawn.java index d49e83f..b85668b 100644 --- a/core/src/ch/asynk/tankontank/engine/Pawn.java +++ b/core/src/ch/asynk/tankontank/engine/Pawn.java @@ -20,7 +20,7 @@ import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence; public abstract class Pawn extends Image implements Disposable { - private static final float MOVE_TIME = 0.3f; + private static final float MOVE_TIME = 0.4f; private StackedImages overlays; private ArrayDeque<Vector3> moves = new ArrayDeque<Vector3>(); |