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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-22 17:22:03 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-22 17:22:03 +0200 |
commit | 2d3e390584585808882793f4b7b6a3d60c67a447 (patch) | |
tree | cd84af7873cefdaa08ad0dbccec4c7e42bb1606c | |
parent | 075e6b5a9a8e7dea0252bb2972364b5cc1954a91 (diff) | |
download | RustAndDust-2d3e390584585808882793f4b7b6a3d60c67a447.zip RustAndDust-2d3e390584585808882793f4b7b6a3d60c67a447.tar.gz |
add unitAtlas
-rw-r--r-- | core/src/ch/asynk/tankontank/TankOnTank.java | 2 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/GameFactory.java | 33 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Unit.java | 8 |
3 files changed, 24 insertions, 19 deletions
diff --git a/core/src/ch/asynk/tankontank/TankOnTank.java b/core/src/ch/asynk/tankontank/TankOnTank.java index 57bd092..c9f29c9 100644 --- a/core/src/ch/asynk/tankontank/TankOnTank.java +++ b/core/src/ch/asynk/tankontank/TankOnTank.java @@ -37,6 +37,7 @@ public class TankOnTank extends Game manager.load("images/ge.atlas", TextureAtlas.class); manager.load("images/us.atlas", TextureAtlas.class); manager.load("images/hex.atlas", TextureAtlas.class); + manager.load("images/unit.atlas", TextureAtlas.class); // manager.load("images/cup.jpg", Texture.class); // manager.load("images/small.png", Texture.class); } @@ -52,6 +53,7 @@ public class TankOnTank extends Game manager.unload("images/ge.atlas"); manager.unload("images/us.atlas"); manager.unload("images/hex.atlas"); + manager.unload("images/unit.atlas"); // manager.unload("images/cup.jpg"); // manager.unload("images/small.png"); Gdx.app.debug("TankOnTank", "diagnostics:\n" + manager.getDiagnostics() ); diff --git a/core/src/ch/asynk/tankontank/game/GameFactory.java b/core/src/ch/asynk/tankontank/game/GameFactory.java index f3a5150..7a9c5b5 100644 --- a/core/src/ch/asynk/tankontank/game/GameFactory.java +++ b/core/src/ch/asynk/tankontank/game/GameFactory.java @@ -12,12 +12,14 @@ public class GameFactory private static TextureAtlas usAtlas; private static TextureAtlas geAtlas; private static TextureAtlas hexAtlas; + private static TextureAtlas unitAtlas; public static void init(AssetManager manager) { usAtlas = manager.get("images/us.atlas", TextureAtlas.class); geAtlas = manager.get("images/ge.atlas", TextureAtlas.class); hexAtlas = manager.get("images/hex.atlas", TextureAtlas.class); + unitAtlas = manager.get("images/unit.atlas", TextureAtlas.class); } public static void dispose() @@ -25,6 +27,7 @@ public class GameFactory usAtlas.dispose(); geAtlas.dispose(); hexAtlas.dispose(); + unitAtlas.dispose(); } public enum UnitType @@ -52,49 +55,49 @@ public class GameFactory Unit u = null; switch(t) { case GE_AT_GUN: - u = new Unit(Army.GE, false, 3, 8, 9, 1, geAtlas.findRegion("at-gun")); + u = new Unit(Army.GE, false, 3, 8, 9, 1, geAtlas.findRegion("at-gun"), unitAtlas); break; case GE_INFANTRY: - u = new Unit(Army.GE, false, 1, 7, 10, 1, geAtlas.findRegion("infantry")); + u = new Unit(Army.GE, false, 1, 7, 10, 1, geAtlas.findRegion("infantry"), unitAtlas); break; case GE_KINGTIGER: - u = new Unit(Army.GE, false, 3, 12, 1, geAtlas.findRegion("kingtiger")); + u = new Unit(Army.GE, false, 3, 12, 1, geAtlas.findRegion("kingtiger"), unitAtlas); break; case GE_PANZER_IV: - u = new Unit(Army.GE, false, 2, 9, 2, geAtlas.findRegion("panzer-iv")); + u = new Unit(Army.GE, false, 2, 9, 2, geAtlas.findRegion("panzer-iv"), unitAtlas); break; case GE_PANZER_IV_HQ: - u = new Unit(Army.GE, true, 2, 9, 2, geAtlas.findRegion("panzer-iv-hq")); + u = new Unit(Army.GE, true, 2, 9, 2, geAtlas.findRegion("panzer-iv-hq"), unitAtlas); break; case GE_TIGER: - u = new Unit(Army.GE, false, 3, 11, 1, geAtlas.findRegion("tiger")); + u = new Unit(Army.GE, false, 3, 11, 1, geAtlas.findRegion("tiger"), unitAtlas); break; case GE_WESPE: - u = new Unit(Army.GE, false, 5, 8, 1, geAtlas.findRegion("wespe")); + u = new Unit(Army.GE, false, 5, 8, 1, geAtlas.findRegion("wespe"), unitAtlas); break; case US_AT_GUN: - u = new Unit(Army.US, false, 1, 7, 10, 1, usAtlas.findRegion("at-gun")); + u = new Unit(Army.US, false, 1, 7, 10, 1, usAtlas.findRegion("at-gun"), unitAtlas); break; case US_INFANTRY: - u = new Unit(Army.US, false, 1, 7, 10, 1, usAtlas.findRegion("infantry")); + u = new Unit(Army.US, false, 1, 7, 10, 1, usAtlas.findRegion("infantry"), unitAtlas); break; case US_PERSHING: - u = new Unit(Army.US, false, 3, 10, 2, usAtlas.findRegion("pershing")); + u = new Unit(Army.US, false, 3, 10, 2, usAtlas.findRegion("pershing"), unitAtlas); break; case US_PERSHING_HQ: - u = new Unit(Army.US, true, 3, 10, 2, usAtlas.findRegion("pershing-hq")); + u = new Unit(Army.US, true, 3, 10, 2, usAtlas.findRegion("pershing-hq"), unitAtlas); break; case US_PRIEST: - u = new Unit(Army.US, false, 5, 8, 1, usAtlas.findRegion("priest")); + u = new Unit(Army.US, false, 5, 8, 1, usAtlas.findRegion("priest"), unitAtlas); break; case US_SHERMAN: - u = new Unit(Army.US, false, 2, 9, 2, usAtlas.findRegion("sherman")); + u = new Unit(Army.US, false, 2, 9, 2, usAtlas.findRegion("sherman"), unitAtlas); break; case US_SHERMAN_HQ: - u = new Unit(Army.US, true, 2, 9, 2, usAtlas.findRegion("sherman-hq")); + u = new Unit(Army.US, true, 2, 9, 2, usAtlas.findRegion("sherman-hq"), unitAtlas); break; case US_WOLVERINE: - u = new Unit(Army.US, false, 3, 8, 3, usAtlas.findRegion("wolverine")); + u = new Unit(Army.US, false, 3, 8, 3, usAtlas.findRegion("wolverine"), unitAtlas); break; } diff --git a/core/src/ch/asynk/tankontank/game/Unit.java b/core/src/ch/asynk/tankontank/game/Unit.java index 3a144b2..316f664 100644 --- a/core/src/ch/asynk/tankontank/game/Unit.java +++ b/core/src/ch/asynk/tankontank/game/Unit.java @@ -16,9 +16,9 @@ public class Unit extends Pawn public Army army; // hard tager - public Unit(Army army, boolean hq, int range, int defense, int movementPoints, TextureRegion region) + public Unit(Army army, boolean hq, int range, int defense, int movementPoints, TextureRegion region, TextureAtlas atlas) { - super(region); + super(region, atlas); this.army = army; this.hq = hq; this.rng = range; @@ -28,9 +28,9 @@ public class Unit extends Pawn } // soft tager - public Unit(Army army, boolean hq, int range, int defense, int concealedDefense, int movementPoints, TextureRegion region) + public Unit(Army army, boolean hq, int range, int defense, int concealedDefense, int movementPoints, TextureRegion region, TextureAtlas atlas) { - super(region); + super(region, atlas); this.army = army; this.hq = hq; this.rng = range; |