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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-31 20:07:59 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-31 20:07:59 +0200 |
commit | 6a9742d7c8b89c8eebb91cad62395db0fc1dc0b3 (patch) | |
tree | 7d054a91eb790cf088e9f424a9f31e6f50ee76c9 | |
parent | 9973b36d07fc778dcd78eaa151c8383f14aef536 (diff) | |
download | RustAndDust-6a9742d7c8b89c8eebb91cad62395db0fc1dc0b3.zip RustAndDust-6a9742d7c8b89c8eebb91cad62395db0fc1dc0b3.tar.gz |
Ctrl: postAnimationsDone() -> postEvent(EventType)
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 4 | ||||
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/map/Map3Animations.java | 3 |
2 files changed, 4 insertions, 3 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index d9fb0eb..53945c7 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -193,10 +193,10 @@ public abstract class Ctrl implements Disposable events.enqueue(evt); } - public void postAnimationsDone() + public void postEvent(EventType type) { Event evt = getEvent(); - evt.type = EventType.ANIMATIONS_DONE; + evt.type = type; events.enqueue(evt); } diff --git a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java index d6614f1..eba741b 100644 --- a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java +++ b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java @@ -21,6 +21,7 @@ import ch.asynk.rustanddust.game.Hex; import ch.asynk.rustanddust.game.Unit; import ch.asynk.rustanddust.game.Army; import ch.asynk.rustanddust.game.Player; +import ch.asynk.rustanddust.game.Ctrl.EventType; public abstract class Map3Animations extends Map2Moves implements MoveToAnimationCb { @@ -141,6 +142,6 @@ public abstract class Map3Animations extends Map2Moves implements MoveToAnimatio addAnimation( SoundAnimation.get(SoundAnimation.Action.FADE_OUT, sound, soundId, game.config.fxVolume, 0.5f)); soundId = -1; } else - game.ctrl.postAnimationsDone(); + game.ctrl.postEvent(EventType.ANIMATIONS_DONE); } } |