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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-30 19:00:23 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-30 19:00:23 +0100 |
commit | 229beb7a00997510fc232f38b5ebf82e33470a12 (patch) | |
tree | b82a0411357607cb5180e637827260cce4d2b5ff | |
parent | e544eecebc2e9055453a5234de3e55007fc10a58 (diff) | |
download | RustAndDust-229beb7a00997510fc232f38b5ebf82e33470a12.zip RustAndDust-229beb7a00997510fc232f38b5ebf82e33470a12.tar.gz |
Engagement: update it to show dice an flags
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Hud.java | 5 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 20 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/hud/Engagement.java | 115 |
3 files changed, 94 insertions, 46 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java index f1e6424..fd63d03 100644 --- a/core/src/ch/asynk/tankontank/game/Hud.java +++ b/core/src/ch/asynk/tankontank/game/Hud.java @@ -81,6 +81,7 @@ public class Hud implements Disposable { msg.animate(delta); playerInfo.animate(delta); + engagement.animate(delta); } public void draw(Batch batch) @@ -251,9 +252,9 @@ public class Hud implements Disposable pushDialog(okCancel); } - public void engagementSummary(Map.Engagement e) + public void engagementSummary(Map.Engagement e, float volume) { - engagement.show(e, Position.BOTTOM_CENTER); + engagement.show(e, Position.BOTTOM_CENTER, volume); pushDialog(engagement); } diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index 3381518..1e4aef3 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -51,6 +51,9 @@ public abstract class Map extends Board public class Engagement { + public Army attacker; + public Army defender; + public boolean success; public int d1; public int d2; public int unitCount; @@ -60,9 +63,8 @@ public abstract class Map extends Board public int weatherDefense; public int attack; public int defense; - public String msg; - public void set(int d1, int d2, int cnt, int flk, int def, int tdf, int wdf, String msg) + public void set(int d1, int d2, int cnt, int flk, int def, int tdf, int wdf) { this.d1 = d1; this.d2 = d2; @@ -71,12 +73,10 @@ public abstract class Map extends Board this.unitDefense = def; this.terrainDefense = tdf; this.weatherDefense = wdf; - this.msg = msg; this.attack = (d1 + d2 + unitCount + flankBonus); this.defense = (unitDefense + terrainDefense + weatherDefense); } } - private Engagement engagement; public int d6() @@ -349,10 +349,10 @@ public abstract class Map extends Board boolean success = false; if (die == 2) { - engagement.set(d1, d2, 0, 0, 0, 0, 0, target.toString() + " is destroyed"); + engagement.set(d1, d2, 0, 0, 0, 0, 0); success = false; } else if (die == 12) { - engagement.set(d1, d2, 0, 0, 0, 0, 0, target.toString() + " resisted the assault"); + engagement.set(d1, d2, 0, 0, 0, 0, 0); success = true; } else { @@ -389,11 +389,13 @@ public abstract class Map extends Board int s1 = (die + cnt + flk); int s2 = (def + tdf + wdf); success = (s1 >= s2); - - engagement.set(d1, d2, cnt, flk, def, tdf, wdf, target.toString() + (success ? " is destroyed" : " resisted the assault")); + engagement.set(d1, d2, cnt, flk, def, tdf, wdf); } - ctrl.hud.engagementSummary(engagement); + engagement.success = success; + engagement.attacker = ctrl.player.army; + engagement.defender = ctrl.opponent.army; + ctrl.hud.engagementSummary(engagement, ctrl.cfg.fxVolume); return success; } diff --git a/core/src/ch/asynk/tankontank/game/hud/Engagement.java b/core/src/ch/asynk/tankontank/game/hud/Engagement.java index 9a06a42..2f6565b 100644 --- a/core/src/ch/asynk/tankontank/game/hud/Engagement.java +++ b/core/src/ch/asynk/tankontank/game/hud/Engagement.java @@ -1,66 +1,98 @@ package ch.asynk.tankontank.game.hud; import com.badlogic.gdx.graphics.g2d.Batch; +import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import ch.asynk.tankontank.game.Player; import ch.asynk.tankontank.game.Map; +import ch.asynk.tankontank.game.Army; +import ch.asynk.tankontank.engine.gfx.animations.DiceAnimation; public class Engagement extends Bg { + public static int FLAG_HEIGHT = 24; public float padding; + private Sprite usFlag; + private Sprite geFlag; + private Sprite winner; private Label attack; private Label defense; - private Label attackV; - private Label defenseV; - private Label msg; + private Label attackR; + private Label defenseR; private Bg okBtn; + private DiceAnimation d1Animation; + private DiceAnimation d2Animation; public Engagement(BitmapFont font, TextureRegion region, TextureAtlas atlas, float padding) { super(region); + usFlag = new Sprite(atlas.findRegion("us-flag")); + geFlag = new Sprite(atlas.findRegion("ge-flag")); + winner = new Sprite(); + usFlag.setSize(usFlag.getWidth() * (FLAG_HEIGHT / usFlag.getHeight()), FLAG_HEIGHT); + geFlag.setSize(geFlag.getWidth() * (FLAG_HEIGHT / geFlag.getHeight()), FLAG_HEIGHT); this.attack = new Label(font); this.defense = new Label(font); - this.attackV = new Label(font); - this.defenseV = new Label(font); - this.msg = new Label(font); + this.attackR = new Label(font); + this.defenseR = new Label(font); this.okBtn = new Bg(atlas.findRegion("ok")); - this.attack.write("Attack: \n 2D6\n units\n flank"); - this.defense.write("Defense: \n defense\n terrain \n weather"); this.visible = false; this.padding = padding; + this.d1Animation = new DiceAnimation(); + this.d2Animation = new DiceAnimation(); } - public void show(Map.Engagement e, Position position) + public void show(Map.Engagement e, Position position, float volume) { - attackV.write(String.format("%d\n%d + %d\n%d\n%d", e.attack, e.d1, e.d2, e.unitCount, e.flankBonus)); - defenseV.write(String.format("%d\n%d\n%d\n%d", e.defense, e.unitDefense, e.terrainDefense, e.weatherDefense)); - msg.write(e.msg); + DiceAnimation.initSound(volume); + attack.write(String.format(" + %d + %d", e.unitCount, e.flankBonus)); + defense.write(String.format("%d + %d + %d = %d", e.unitDefense, e.terrainDefense, e.weatherDefense, e.defense)); + attackR.write(String.format("= %d", e.attack)); + defenseR.write(String.format("= %d", e.defense)); + if (e.success) + winner.set((e.attacker == Army.US) ? usFlag : geFlag); + else + winner.set((e.attacker == Army.US) ? geFlag : usFlag); - float height = (attack.getHeight() + okBtn.getHeight() + msg.getHeight() + (4 * padding)); - float width = (attack.getWidth() + defense.getWidth() + attackV.getWidth() + defenseV.getWidth() + (5 * padding)); - float w2 = (msg.getWidth() + (2 * padding)); - if (w2 > width) width = w2; + float resultW = attackR.getWidth(); + float w = defenseR.getWidth(); + if (w > resultW) + resultW = w; + float height = (okBtn.getHeight() + (2 * usFlag.getHeight()) + (4 * padding)); + float width = (usFlag.getWidth() + (2 * d1Animation.getWidth()) + attack.getWidth() + resultW + (6 * padding)); float x = position.getX(width); float y = position.getY(height); set(x, y, width, height); - x += padding; y += padding; okBtn.setPosition((x + width - okBtn.getWidth() - padding), y); + winner.setPosition((getX() + ((okBtn.getX() - getX()) / 2.0f) - (winner.getWidth() / 2.0f)), y); + x += padding; y += (okBtn.getHeight() + padding); - msg.setPosition(x, y); - y += msg.getHeight() + padding; - attack.setPosition(x, y); - x += attack.getWidth() + padding; - attackV.setPosition(x, y); - x += attackV.getWidth() + padding; + + Sprite flag = ((e.defender == Army.US) ? usFlag : geFlag); + flag.setPosition(x, y); + x += (flag.getWidth() + padding); + y = (y + (flag.getHeight() / 2.0f) - (defense.getHeight() / 2.0f)); defense.setPosition(x, y); - x += defense.getWidth() + padding; - defenseV.setPosition(x, y); + defenseR.setPosition((getX() + width - resultW- padding), y); + + x = getX() + padding; + y += flag.getHeight() + padding; + flag = ((flag == geFlag) ? usFlag : geFlag); + flag.setPosition(x, y); + x += (flag.getWidth() + padding); + d1Animation.set(e.d1, x, y); + x += (d1Animation.getWidth() + padding); + d2Animation.set(e.d2, x, (y)); + x += (d1Animation.getWidth() + padding); + y = (y + (flag.getHeight() / 2.0f) - (attack.getHeight() / 2.0f)); + attack.setPosition(x, y); + attackR.setPosition(defenseR.getX(), y); + visible = true; } @@ -71,15 +103,23 @@ public class Engagement extends Bg return false; } + public void animate(float delta) + { + if (!visible) return; + d1Animation.animate(delta); + d2Animation.animate(delta); + } + @Override public void dispose() { super.dispose(); attack.dispose(); defense.dispose(); - attackV.dispose(); - defenseV.dispose(); - msg.dispose(); + attackR.dispose(); + defenseR.dispose(); + d1Animation.dispose(); + d2Animation.dispose(); okBtn.dispose(); } @@ -90,10 +130,16 @@ public class Engagement extends Bg super.draw(batch); attack.draw(batch); defense.draw(batch); - attackV.draw(batch); - defenseV.draw(batch); - msg.draw(batch); + defenseR.draw(batch); + geFlag.draw(batch); + usFlag.draw(batch); + d1Animation.draw(batch); + d2Animation.draw(batch); okBtn.draw(batch); + if (d1Animation.isDone() && d2Animation.isDone()) { + attackR.draw(batch); + winner.draw(batch); + } } @Override @@ -103,9 +149,8 @@ public class Engagement extends Bg super.drawDebug(shapes); attack.drawDebug(shapes); defense.drawDebug(shapes); - attackV.drawDebug(shapes); - defenseV.drawDebug(shapes); - msg.drawDebug(shapes); + attackR.drawDebug(shapes); + defenseR.drawDebug(shapes); okBtn.drawDebug(shapes); } } |