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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-30 17:33:43 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-30 17:33:43 +0200 |
commit | a9b5874573c9829ca6350143b9f833ffea6bd0c5 (patch) | |
tree | bf48ae5c271da46f8b796571036edbca6f5811f2 | |
parent | 7b1d0ab61d158cc22ce8902e1ac60ef887f29f4e (diff) | |
download | RustAndDust-a9b5874573c9829ca6350143b9f833ffea6bd0c5.zip RustAndDust-a9b5874573c9829ca6350143b9f833ffea6bd0c5.tar.gz |
StateReplay: remove useless switch branch for PROMOTE Order
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/states/StateReplay.java | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateReplay.java b/core/src/ch/asynk/rustanddust/game/states/StateReplay.java index 2115748..ec8295d 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateReplay.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateReplay.java @@ -40,8 +40,6 @@ public class StateReplay extends StateCommon ctrl.battle.getPlayer().engagementLost += 1; } break; - case PROMOTE: - break; default: break; } |