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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-30 22:04:38 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-30 22:04:38 +0200 |
commit | fbb91b22c5bcbc22a83aeda96e9992bf786c2f97 (patch) | |
tree | 4478d19a5b09b15dc2b465bd70c385c1f86471f9 | |
parent | 0b3f7e947212d7efc7690870b2ea06295c9b4ecd (diff) | |
download | RustAndDust-fbb91b22c5bcbc22a83aeda96e9992bf786c2f97.zip RustAndDust-fbb91b22c5bcbc22a83aeda96e9992bf786c2f97.tar.gz |
add game/Hud
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Hud.java | 33 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 20 |
2 files changed, 37 insertions, 16 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java new file mode 100644 index 0000000..8fa2b32 --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/Hud.java @@ -0,0 +1,33 @@ +package ch.asynk.tankontank.game; + +import com.badlogic.gdx.Gdx; + +import com.badlogic.gdx.scenes.scene2d.Stage; +import com.badlogic.gdx.scenes.scene2d.ui.Label; + +import com.badlogic.gdx.utils.viewport.Viewport; + +import ch.asynk.tankontank.TankOnTank; + +public class Hud extends Stage +{ + private final TankOnTank game; + private Label fps; + + public Hud(final TankOnTank game, Viewport viewport) + { + super(viewport); + this.game = game; + + fps = new Label("FPS: 0", game.skin); + fps.setPosition( 10, Gdx.graphics.getHeight() - 40); + addActor(fps); + } + + @Override + public void act(float delta) + { + super.act(delta); + fps.setText("FPS: " + Gdx.graphics.getFramesPerSecond()); + } +} diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index 764ff37..e7af833 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -17,9 +17,6 @@ import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.scenes.scene2d.Stage; -import com.badlogic.gdx.scenes.scene2d.ui.Label; - import com.badlogic.gdx.math.GridPoint2; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; @@ -29,10 +26,10 @@ import com.badlogic.gdx.utils.viewport.ScreenViewport; import ch.asynk.tankontank.TankOnTank; +import ch.asynk.tankontank.game.Hud; +import ch.asynk.tankontank.game.Map; import ch.asynk.tankontank.game.GameFactory; import ch.asynk.tankontank.game.GameFactory.UnitType; - -import ch.asynk.tankontank.game.Map; import ch.asynk.tankontank.engine.Board; import ch.asynk.tankontank.engine.Pawn; @@ -58,9 +55,7 @@ public class GameScreen implements Screen private final TankOnTank game; private GameFactory factory; private Map map; - - private Label fps; - private Stage hud; + private Hud hud; private Vector2 screenToWorld = new Vector2(); // ratio private Vector3 touchPos = new Vector3(); // world coordinates @@ -74,8 +69,7 @@ public class GameScreen implements Screen factory = new GameFactory(game.manager); - fps = new Label("FPS: 0", game.skin); - fps.setPosition( 10, Gdx.graphics.getHeight() - 40); + hud = new Hud(game, new ScreenViewport()); map = factory.getMap(game.manager, GameFactory.MapType.MAP_A); virtualWidth = map.getWidth(); @@ -108,9 +102,6 @@ public class GameScreen implements Screen addUnit(9, 1, o, UnitType.US_SHERMAN_HQ); addUnit(8, 0, o, UnitType.US_WOLVERINE); - hud = new Stage(new ScreenViewport()); - hud.addActor(fps); - Gdx.input.setInputProcessor(getMultiplexer()); } @@ -206,8 +197,6 @@ public class GameScreen implements Screen cam.update(); - fps.setText("FPS: " + Gdx.graphics.getFramesPerSecond()); - map.animate(delta); mapBatch.setProjectionMatrix(cam.combined); @@ -232,7 +221,6 @@ public class GameScreen implements Screen public void resize(int width, int height) { // Gdx.app.debug("GameScreen", "resize (" + width + "," + height + ")"); - hud.getViewport().update(width, height); mapViewport.update(width, height); maxZoomOut = Math.min((map.getWidth() / cam.viewportWidth), (map.getHeight() / cam.viewportHeight)); |