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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-26 21:40:24 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-26 21:40:24 +0100
commitaac03763778e6cd56ad584ebcc053f3633947ac8 (patch)
treefd2e83d3f25777b641385e086272694ed44afd77
parent0be5282da84214a6948575211e2c36c23591e34d (diff)
downloadRustAndDust-aac03763778e6cd56ad584ebcc053f3633947ac8.zip
RustAndDust-aac03763778e6cd56ad584ebcc053f3633947ac8.tar.gz
Engagement: die -> 2d6
-rw-r--r--core/src/ch/asynk/tankontank/game/hud/Engagement.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/Engagement.java b/core/src/ch/asynk/tankontank/game/hud/Engagement.java
index fbd835d..fdaf84d 100644
--- a/core/src/ch/asynk/tankontank/game/hud/Engagement.java
+++ b/core/src/ch/asynk/tankontank/game/hud/Engagement.java
@@ -27,7 +27,7 @@ public class Engagement extends Bg
this.defenseV = new Label(font);
this.msg = new Label(font);
this.okBtn = new Bg(atlas.findRegion("ok"));
- this.attack.write("Attack: \n die\n units\n flank");
+ this.attack.write("Attack: \n 2D6\n units\n flank");
this.defense.write("Defense: \n defense\n terrain \n weather");
this.visible = false;
this.padding = padding;