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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-22 12:09:40 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-22 12:09:40 +0200 |
commit | c3d3d2132324fed57e7d6ab6ec11eb588216fae7 (patch) | |
tree | 306214defc7fccdc92507a5eec37083efe4a9c94 | |
parent | 6f0054a030b5c38346940d871343b3238bb5eb1e (diff) | |
download | RustAndDust-c3d3d2132324fed57e7d6ab6ec11eb588216fae7.zip RustAndDust-c3d3d2132324fed57e7d6ab6ec11eb588216fae7.tar.gz |
Board: neigbours is no more GridPoint2[] but Tile[]
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/Board.java | 35 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 4 |
2 files changed, 13 insertions, 26 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Board.java b/core/src/ch/asynk/tankontank/engine/Board.java index b33fad4..93274eb 100644 --- a/core/src/ch/asynk/tankontank/engine/Board.java +++ b/core/src/ch/asynk/tankontank/engine/Board.java @@ -27,7 +27,7 @@ import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation; public abstract class Board implements Disposable { - private final GridPoint2 neighbours[] = new GridPoint2[6]; + private final Tile neighbours[] = new Tile[6]; protected List<ArrayList<SearchBoard.Node>> paths; public interface TileBuilder @@ -81,8 +81,6 @@ public abstract class Board implements Disposable protected Board(int cols, int rows) { - for (int i = 0; i < 6; i++) - neighbours[i] = new GridPoint2(-1, -1); searchBoard = new SearchBoard(this, cols, rows); } @@ -107,9 +105,6 @@ public abstract class Board implements Disposable y += cfg.h; evenRow = !evenRow; } - - for (int i = 0; i < 6; i++) - neighbours[i] = new GridPoint2(-1, -1); } @Override @@ -177,24 +172,14 @@ public abstract class Board implements Disposable private void getAdjacentTiles(GridPoint2 coords, Tile tiles[]) { - tiles[0] = getTileSafe((coords.x - 1), coords.y); - tiles[1] = getTileSafe(coords.x, (coords.y + 1)); + tiles[0] = getTileSafe((coords.x - 1), (coords.y)); + tiles[1] = getTileSafe((coords.x), (coords.y + 1)); tiles[2] = getTileSafe((coords.x + 1), (coords.y + 1)); - tiles[3] = getTileSafe((coords.x + 1), coords.y); - tiles[4] = getTileSafe(coords.x, (coords.y - 1)); + tiles[3] = getTileSafe((coords.x + 1), (coords.y)); + tiles[4] = getTileSafe((coords.x), (coords.y - 1)); tiles[5] = getTileSafe((coords.x - 1), (coords.y - 1)); } - private void buildNeighboursFor(GridPoint2 coords) - { - neighbours[0].set((coords.x - 1), coords.y); - neighbours[1].set(coords.x, (coords.y + 1)); - neighbours[2].set((coords.x + 1), (coords.y + 1)); - neighbours[3].set((coords.x + 1), coords.y); - neighbours[4].set(coords.x, (coords.y - 1)); - neighbours[5].set((coords.x - 1), (coords.y - 1)); - } - public void addAnimation(Animation a) { nextAnimations.add(a); @@ -343,14 +328,16 @@ public abstract class Board implements Disposable protected int buildMoveAssists(Pawn pawn, GridPoint2 coords, List<GridPoint2> assists) { assists.clear(); - buildNeighboursFor(coords); + getAdjacentTiles(coords, neighbours); for (int i = 0; i < 6; i++) { - GridPoint2 neighbour = neighbours[i]; - Tile t = getTileSafe(neighbour); + Tile t = neighbours[i]; if (t != null) { + // FIXME should support may pawns per tile Pawn p = t.getTopPawn(); if ((p != null) && p.canMove() && !pawn.isEnemy(p)) { - assists.add(neighbour); + GridPoint2 assist = gridPoint2Pool.obtain(); + assist.set(t.getCol(), t.getRow()); + assists.add(assist); } } } diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index 68c3b12..9c7a882 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -57,7 +57,7 @@ public abstract class Map extends Board public void clearAll() { - moveAssists.clear(); + clearPointVector(moveAssists);; clearPointVector(attackAssists); activablePawns.clear(); activatedPawns.clear(); @@ -241,7 +241,7 @@ public abstract class Map extends Board public int buildMoveAssists(Pawn pawn, GridPoint2 hex) { if (!pawn.isHq()) { - moveAssists.clear(); + clearPointVector(moveAssists); return 0; } return buildMoveAssists(pawn, hex, moveAssists); |