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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-19 14:17:44 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-19 14:17:44 +0100 |
commit | 914f2ca4d0569f37d712a54f498b8fc6765aed5f (patch) | |
tree | ff3ec1cff15ac1e211f847b0fff6f80461f8a336 | |
parent | 806ad0b70ba6e276afdd873076c66949bd8f4cd8 (diff) | |
download | RustAndDust-914f2ca4d0569f37d712a54f498b8fc6765aed5f.zip RustAndDust-914f2ca4d0569f37d712a54f498b8fc6765aed5f.tar.gz |
Ctrl: do not simply switch players on turn end but ask for the next one
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Ctrl.java | 39 |
1 files changed, 15 insertions, 24 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java index 234b1f9..849742e 100644 --- a/core/src/ch/asynk/tankontank/game/Ctrl.java +++ b/core/src/ch/asynk/tankontank/game/Ctrl.java @@ -55,10 +55,10 @@ public class Ctrl implements Disposable this.cfg = game.config; game.ctrl = this; - this.player = battle.getPlayer(true, true); - this.opponent = battle.getPlayer(false, true); this.map = battle.getMap(); battle.setup(this, map); + this.player = battle.getPlayer(); + this.opponent = battle.opponent(player); this.selectState = new StateSelect(this, map); this.pathState = new StateMove(); @@ -139,16 +139,6 @@ public class Ctrl implements Disposable hud.victory(winner, ((winner == player) ? opponent : player)); } - private void switchPlayer() - { - TankOnTank.debug("Ctrl", "switch Players"); - endPlayerTurn(); - Player tmp = player; - player = opponent; - opponent = tmp; - startPlayerTurn(); - } - private StateType actionAborted() { hud.notify("Action canceled"); @@ -160,6 +150,14 @@ public class Ctrl implements Disposable return nextState; } + private void turnDone() + { + endPlayerTurn(); + player = battle.getPlayer(); + opponent = battle.opponent(player); + startPlayerTurn(); + } + private StateType actionDone() { StateType nextState = this.state.done(); @@ -183,15 +181,7 @@ public class Ctrl implements Disposable private StateType deploymentDone() { StateType nextState = this.state.done(); - - if (player.isDeploymentDone() && opponent.isDeploymentDone()) { - endPlayerTurn(); - player = battle.getPlayer(true, false); - opponent = battle.getPlayer(false, false); - startPlayerTurn(); - } else - switchPlayer(); - + turnDone(); return nextState; } @@ -306,10 +296,11 @@ public class Ctrl implements Disposable game.setScreen(new OptionsScreen(game)); } - public void abortPlayerTurn() + public void endPlayerTurn(boolean abort) { - state.abort(); - switchPlayer(); + if (abort) + state.abort(); + turnDone(); } public void exitBoard(boolean doit) |