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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-13 23:45:38 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-13 23:45:38 +0100
commit9027d61dcad9c58ac267ceaf2cc9b5568ccaa594 (patch)
tree490c59b077a4f0ea103e86fc633227ea732fcf98
parent0524475fc01528994a789528717722e8d48f54f2 (diff)
downloadRustAndDust-9027d61dcad9c58ac267ceaf2cc9b5568ccaa594.zip
RustAndDust-9027d61dcad9c58ac267ceaf2cc9b5568ccaa594.tar.gz
BattleHeadToHead: call deploymentDone() on both players
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java3
1 files changed, 3 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java
index d1b9e46..794f4eb 100644
--- a/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java
@@ -75,6 +75,9 @@ public class BattleHeadToHead extends BattleCommon
Player gePlayer;
Player usPlayer;
+ a.deploymentDone();
+ b.deploymentDone();
+
if (a.is(Army.US)) {
usPlayer = a;
gePlayer = b;