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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-06 17:14:21 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-06 17:14:21 +0200 | 
| commit | 6a96f4f802b241159c4c9e431658959ee87852d4 (patch) | |
| tree | 7ba40fa2f4adc88d6bec8b96c1096e4eb564a24e | |
| parent | 298ddb56e9cdb6c21eeaa4ceffa02381c883ee7c (diff) | |
| download | RustAndDust-6a96f4f802b241159c4c9e431658959ee87852d4.zip RustAndDust-6a96f4f802b241159c4c9e431658959ee87852d4.tar.gz | |
GameStateMove: must clear possible paths first, keep previously selected pawn
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/states/GameStateMove.java | 14 | 
1 files changed, 13 insertions, 1 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateMove.java b/core/src/ch/asynk/tankontank/game/states/GameStateMove.java index 2bdf52f..2e05e89 100644 --- a/core/src/ch/asynk/tankontank/game/states/GameStateMove.java +++ b/core/src/ch/asynk/tankontank/game/states/GameStateMove.java @@ -9,15 +9,27 @@ public class GameStateMove extends GameStateCommon      private GridPoint2 to = new GridPoint2(-1, -1);      @Override +    public void enter() +    { +        map.enablePossibleTargets(false); +        map.enablePossiblePaths(false, false); +        if (pawn != null) { +            skipFirst = false; +            map.clearPossiblePaths(); +            map.buildAndShowPossibleMoves(pawn, hex); +        } +    } + +    @Override      public void touchDown()      {          if (pawn == null) {              super.touchDown();              if (hexHasUnit()) { -                // TODO maybe keep the the previous hex                  // FIXME must be one of it's own                  setPawn();                  skipFirst = true; +                map.clearPossiblePaths();                  map.buildAndShowPossibleMoves(pawn, hex);              }          } | 
