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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-13 12:18:15 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-13 12:18:15 +0200 |
commit | 57b6bf6b52e96e40b55f7f5dd25b3ffe2a2aad18 (patch) | |
tree | 97300fc055d906a879db34897ae9827554f093e4 | |
parent | 5a51e0a605d9f33ee21027a206b709216c68d3fb (diff) | |
download | RustAndDust-57b6bf6b52e96e40b55f7f5dd25b3ffe2a2aad18.zip RustAndDust-57b6bf6b52e96e40b55f7f5dd25b3ffe2a2aad18.tar.gz |
update TODO
-rw-r--r-- | TODO | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -19,5 +19,12 @@ Board: Game: - attack + - flank bonus + - infantry move after fight + - at bonus: no AP used for AT only attack against HT (still must have > 0 AP left ;)) - promote - add options to hide moves/targets/assists even in action + +Hex, Unit: + - Hex overlays should be static terrain + - Unit Overlay should be selected, move, attack, attack assisst, has moved, has fired ... |