diff options
| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-19 09:54:10 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-19 09:54:10 +0100 | 
| commit | 36c821c2d8881a1244fc6c7fbbd68ec67f48331e (patch) | |
| tree | b0551ba0e344d9d1b9fcbc02268daf8a94181f67 | |
| parent | 37c77308e3c9406533e711b0df05e7bc6288c2e6 (diff) | |
| download | RustAndDust-36c821c2d8881a1244fc6c7fbbd68ec67f48331e.zip RustAndDust-36c821c2d8881a1244fc6c7fbbd68ec67f48331e.tar.gz | |
splite head into us-head and ge-head
| -rw-r--r-- | android/assets/data/pawns.atlas | 53 | ||||
| -rw-r--r-- | android/assets/data/pawns.png | bin | 596029 -> 504500 bytes | |||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/Factory.java | 28 | ||||
| -rw-r--r-- | data/assets/pawns/ge-head.png | bin | 0 -> 265 bytes | |||
| -rw-r--r-- | data/assets/pawns/head.png | bin | 37904 -> 0 bytes | |||
| -rw-r--r-- | data/assets/pawns/us-head.png | bin | 0 -> 278 bytes | 
6 files changed, 44 insertions, 37 deletions
| diff --git a/android/assets/data/pawns.atlas b/android/assets/data/pawns.atlas index 0aca331..4b39859 100644 --- a/android/assets/data/pawns.atlas +++ b/android/assets/data/pawns.atlas @@ -5,119 +5,126 @@ filter: Nearest,Nearest  repeat: none  ge-at-gun    rotate: false -  xy: 331, 305 +  xy: 386, 315    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1 +ge-head +  rotate: false +  xy: 2, 35 +  size: 104, 185 +  orig: 104, 185 +  offset: 0, 0 +  index: -1  ge-infantry    rotate: false -  xy: 457, 305 +  xy: 512, 315    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1  ge-kingtiger    rotate: false -  xy: 583, 305 +  xy: 638, 315    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1  ge-panzer-iv    rotate: false -  xy: 835, 305 +  xy: 890, 315    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1  ge-panzer-iv-hq    rotate: false -  xy: 709, 305 +  xy: 764, 315    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1  ge-tiger    rotate: false -  xy: 128, 128 +  xy: 128, 163    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1  ge-wespe    rotate: false -  xy: 128, 2 +  xy: 108, 37    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1 -head -  rotate: false -  xy: 2, 254 -  size: 175, 175 -  orig: 175, 175 -  offset: 0, 0 -  index: -1  us-at-gun    rotate: false -  xy: 254, 153 +  xy: 254, 128    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1 +us-head +  rotate: false +  xy: 280, 254 +  size: 104, 185 +  orig: 104, 185 +  offset: 0, 0 +  index: -1  us-infantry    rotate: false -  xy: 254, 27 +  xy: 234, 2    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1  us-pershing    rotate: false -  xy: 380, 53 +  xy: 512, 189    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1  us-pershing-hq    rotate: false -  xy: 380, 179 +  xy: 386, 189    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1  us-priest    rotate: false -  xy: 506, 179 +  xy: 638, 189    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1  us-sherman    rotate: false -  xy: 2, 35 +  xy: 2, 222    size: 124, 217    orig: 124, 217    offset: 0, 0    index: -1  us-sherman-head    rotate: false -  xy: 179, 279 +  xy: 128, 289    size: 150, 150    orig: 150, 150    offset: 0, 0    index: -1  us-sherman-hq    rotate: false -  xy: 506, 53 +  xy: 764, 189    size: 124, 124    orig: 124, 124    offset: 0, 0    index: -1  us-wolverine    rotate: false -  xy: 632, 179 +  xy: 890, 189    size: 124, 124    orig: 124, 124    offset: 0, 0 diff --git a/android/assets/data/pawns.png b/android/assets/data/pawns.pngBinary files differ index 46194d1..a9a4a1c 100644 --- a/android/assets/data/pawns.png +++ b/android/assets/data/pawns.png diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java index 7b2e01a..59b748e 100644 --- a/core/src/ch/asynk/tankontank/game/battles/Factory.java +++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java @@ -116,54 +116,54 @@ public class Factory implements Board.TileBuilder, Disposable          switch(id) {              case GE_AT_GUN:                  ut = UnitType.AT_GUN; -                u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, "ge-at-gun", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, "ge-at-gun", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case GE_INFANTRY:                  ut = UnitType.INFANTRY; -                u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, "ge-infantry", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, "ge-infantry", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case GE_KINGTIGER: -                u = new Unit(Army.GE, id, ut, 3, 12, 1, "ge-kingtiger", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, 3, 12, 1, "ge-kingtiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case GE_PANZER_IV: -                u = new Unit(Army.GE, id, ut, 2, 9, 2, "ge-panzer-iv", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, 2, 9, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case GE_PANZER_IV_HQ: -                u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv-hq", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv-hq", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case GE_TIGER: -                u = new Unit(Army.GE, id, ut, 3, 11, 1, "ge-tiger", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, 3, 11, 1, "ge-tiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case GE_WESPE:                  ut = UnitType.ARTILLERY; -                u = new Unit(Army.GE, id, ut, 5, 8, 1, "ge-wespe", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.GE, id, ut, 5, 8, 1, "ge-wespe", "ge-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_AT_GUN:                  ut = UnitType.AT_GUN; -                u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-at-gun", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-at-gun", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_INFANTRY:                  ut = UnitType.INFANTRY; -                u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-infantry", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-infantry", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_PERSHING: -                u = new Unit(Army.US, id, ut, 3, 10, 2, "us-pershing", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, 3, 10, 2, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_PERSHING_HQ: -                u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing-hq", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing-hq", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_PRIEST:                  ut = UnitType.ARTILLERY; -                u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_SHERMAN:                  u = new Unit(Army.US, id, ut, 2, 9, 2, "us-sherman", "us-sherman-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_SHERMAN_HQ: -                u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman-hq", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman-hq", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;              case US_WOLVERINE: -                u = new Unit(Army.US, id, ut, 3, 8, 3, "us-wolverine", "head", pawnsAtlas, pawnOverlaysAtlas); +                u = new Unit(Army.US, id, ut, 3, 8, 3, "us-wolverine", "us-head", pawnsAtlas, pawnOverlaysAtlas);                  break;          } diff --git a/data/assets/pawns/ge-head.png b/data/assets/pawns/ge-head.pngBinary files differ new file mode 100644 index 0000000..7aa65c7 --- /dev/null +++ b/data/assets/pawns/ge-head.png diff --git a/data/assets/pawns/head.png b/data/assets/pawns/head.pngBinary files differ deleted file mode 100644 index a79a840..0000000 --- a/data/assets/pawns/head.png +++ /dev/null diff --git a/data/assets/pawns/us-head.png b/data/assets/pawns/us-head.pngBinary files differ new file mode 100644 index 0000000..1affb71 --- /dev/null +++ b/data/assets/pawns/us-head.png | 
