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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-16 13:29:10 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-16 13:29:10 +0100 | 
| commit | 2dcb4ab821677c04d4edfdb288e4cf40036fb015 (patch) | |
| tree | 775b536a0b423c10b240b784f39d03d60462c8fe | |
| parent | f4d9a5304161e90fefb79b609a4c9469d8fd80e1 (diff) | |
| download | RustAndDust-2dcb4ab821677c04d4edfdb288e4cf40036fb015.zip RustAndDust-2dcb4ab821677c04d4edfdb288e4cf40036fb015.tar.gz | |
Battle: code reorder
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java | 16 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java | 21 | 
2 files changed, 19 insertions, 18 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java b/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java index 4ed9f44..9942289 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java @@ -108,14 +108,6 @@ public class BattleFrontalAssault extends BattleCommon              geEntry.add(map.getHex(i, 1));          addEntryPoint(geEntry); -        EntryPoint usEntry = new EntryPoint(map, 10); -        usEntry.orientation = Orientation.SOUTH_EAST; -        for (int i = 4; i < 14; i++) -            usEntry.add(map.getHex(i, 8)); -        for (int i = 4; i < 13; i++) -            usEntry.add(map.getHex(i, 7)); -        addEntryPoint(usEntry); -          Orientation o = Orientation.NORTH;          addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);          addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); @@ -126,6 +118,14 @@ public class BattleFrontalAssault extends BattleCommon          addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);          addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); +        EntryPoint usEntry = new EntryPoint(map, 10); +        usEntry.orientation = Orientation.SOUTH_EAST; +        for (int i = 4; i < 14; i++) +            usEntry.add(map.getHex(i, 8)); +        for (int i = 4; i < 13; i++) +            usEntry.add(map.getHex(i, 7)); +        addEntryPoint(usEntry); +          o = Orientation.SOUTH;          addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST);          addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java index 0ee2b19..c77d0e8 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java @@ -111,6 +111,17 @@ public class BattleHeadToHead extends BattleCommon          geEntry.add(map.getHex(4, 8));          addEntryPoint(geEntry); +        Orientation o = Orientation.NORTH; +        addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); +        addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); +        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); +        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); +        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); +        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); +        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); +        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + +          EntryPoint usEntry = new EntryPoint(map, 10);          usEntry.allowedMoves = (Orientation.SOUTH.s | Orientation.SOUTH_EAST.s | Orientation.SOUTH_WEST.s);          usEntry.add(map.getHex(9, 0)); @@ -124,16 +135,6 @@ public class BattleHeadToHead extends BattleCommon          usEntry.add(map.getHex(13, 8));          addEntryPoint(usEntry); -        Orientation o = Orientation.NORTH; -        addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); -        addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); -        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); -        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); -        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); -        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); -        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); -        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); -          o = Orientation.SOUTH;          addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST);          addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); | 
