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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-01-06 12:22:20 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-01-06 12:22:20 +0100 | 
| commit | cfe2a6055379bda9410031b09328f6a2f656d7c3 (patch) | |
| tree | 923be503a18af1a46ee7c0401ae99ee6c26d35d7 | |
| parent | 0ed98a8a3c3dbd66d80b6c13dbb8c94b850ca7cd (diff) | |
| download | RustAndDust-cfe2a6055379bda9410031b09328f6a2f656d7c3.zip RustAndDust-cfe2a6055379bda9410031b09328f6a2f656d7c3.tar.gz | |
GameScreen: do not send touchUp at the end of dragging
| -rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 7 | 
1 files changed, 7 insertions, 0 deletions
| diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index 0eb16a7..c5129c5 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -38,6 +38,7 @@ public class GameScreen implements Screen      private final TankOnTank game;      private Ctrl ctrl; +    private boolean dragged;      private boolean blocked;      private float inputDelay = 0f;      private Vector2 dragPos = new Vector2(); @@ -47,6 +48,7 @@ public class GameScreen implements Screen          DEBUG = game.config.debug;          this.game = game; +        this.dragged = false;          this.blocked = false;          this.batch = new SpriteBatch(); @@ -80,6 +82,7 @@ public class GameScreen implements Screen              @Override              public boolean touchDragged(int x, int y, int pointer)              { +                dragged = true;                  cam.translate((dragPos.x - x), (dragPos.y - y));                  dragPos.set(x, y);                  return true; @@ -100,6 +103,10 @@ public class GameScreen implements Screen              public boolean touchUp(int x, int y, int pointer, int button)              {                  if (blocked) return true; +                if (dragged) { +                    dragged = false; +                    return true; +                }                  if (button == Input.Buttons.LEFT) {                      cam.unproject(x, y, ctrl.mapTouch);                      cam.unprojectHud(x, y, ctrl.hudTouch); | 
